better-godot-mcp

better-godot-mcp is a plugin for Claude Code from n24q02m/claude-plugins. Its manifest loads nothing; the 3 skills it bundles cost 67 tokens per session together, scanned A, a copy of better-godot-mcp, Apache-2.0.

A plugin that connects a coding agent to the Godot game engine and provides 17 game-development tools. Godot is software for creating games and interactive applications.

In plain words
What is it for?
Use it to develop Godot games, using a configured Godot installation and project folder.
Why use it?
It lets the agent work with Godot projects through dedicated tools instead of handling every task as plain text.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Good fit Use it to develop Godot games, using a configured Godot installation and project folder.

Compare 6 plugins from other repositories ↓
Install in Claude Code
/plugin marketplace add n24q02m/claude-plugins/plugin install better-godot-mcp
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/n24q02m/claude-plugins

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for better-godot-mcp

README.md
[![agentmods](https://agentmods.dev/badge/plugins/n24q02m/claude-plugins/better-godot-mcp.svg)](https://agentmods.dev/plugins/n24q02m/claude-plugins/better-godot-mcp)
Your own site
<a href="https://agentmods.dev/plugins/n24q02m/claude-plugins/better-godot-mcp"><img src="https://agentmods.dev/badge/plugins/n24q02m/claude-plugins/better-godot-mcp.svg" alt="Measured on agentmods" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 3 skills cost 67 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Security

Grade A, and why

better-godot-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to better-godot-mcp — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/better-godot-mcp/.claude-plugin/plugin.json · 36 lines

What it actually says

{
  "name": "better-godot-mcp",
  "description": "Comprehensive Godot Engine integration — 17 tools for game development",
  "version": "1.23.3",
  "userConfig": {
    "GODOT_PATH": {
      "type": "file",
      "title": "Godot binary path (optional)",
      "description": "Absolute path to Godot 4.x binary. If empty, plugin auto-detects from system PATH.",
      "required": false
    },
    "GODOT_PROJECT_PATH": {
      "type": "directory",
      "title": "Default Godot project path (optional)",
      "description": "Default project root for godot tool calls. Can also pass project_path per call.",
      "required": false
    }
  },
  "author": {
    "name": "n24q02m",
    "url": "https://github.com/n24q02m"
  },
  "homepage": "https://github.com/n24q02m/better-godot-mcp",
  "mcpServers": {
    "better-godot-mcp": {
      "command": "npx",
      "args": ["-y", "@n24q02m/better-godot-mcp"],
      "env": {
        "MCP_TRANSPORT": "stdio",
        "GODOT_PATH": "${user_config.GODOT_PATH}",
        "GODOT_PROJECT_PATH": "${user_config.GODOT_PROJECT_PATH}"
      }
    }
  }
}
Contents

What it installs

The manifest is a name and a version. 3 skills travel with it, and installing the plugin installs all of them — 67 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed 41bfb177b277
  2. 8d ago First seen · 36 lines scan A 5e302e371c43

Subscribe to this mod's changes

better-godot-mcp is a plugin published in the GitHub repository n24q02m/claude-plugins (4 stars, last pushed today), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. It is 100% identical to better-godot-mcp, differing in 0 lines, and is treated as a copy.

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