Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/nirholas/three.wsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/nirholas/three.ws/three-ws-3d)<a href="https://agentmods.dev/plugins/nirholas/three.ws/three-ws-3d"><img src="https://agentmods.dev/badge/plugins/nirholas/three.ws/three-ws-3d.svg" alt="Measured on agentmods" height="20"></a>Grade A, and why
three-ws-3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "three-ws-3d",
"displayName": "three.ws 3D Forge",
"description": "three.ws 3D Forge — generate textured 3D models and rigged, animation-ready avatars from text or images. Free text→3D (NVIDIA NIM / TRELLIS) plus the paid mesh, avatar, and auto-rig lanes, scene composition, and live avatar embeds, all wired over the three.ws MCP servers.",
"version": "1.0.0",
"author": {
"name": "nirholas",
"url": "https://three.ws"
},
"homepage": "https://three.ws/forge",
"license": "Apache-2.0",
"repository": "https://github.com/nirholas/three.ws",
"keywords": [
"3d",
"forge",
"avatar",
"glb",
"text-to-3d",
"image-to-3d",
"rigging",
"trellis",
"mcp"
],
"mcpServers": {
"3d-agent": {
"command": "npx",
"args": [
"-y",
"@three-ws/mcp-server"
],
"env": {
"MCP_SVM_PAYMENT_ADDRESS": "${MCP_SVM_PAYMENT_ADDRESS}"
}
},
"scene": {
"command": "npx",
"args": [
"-y",
"@three-ws/scene-mcp"
]
},
"avatar": {
"command": "npx",
"args": [
"-y",
"@three-ws/avatar-mcp"
]
}
}
}
What it installs
The manifest is a name and a version. 4 skills travel with it, and installing the plugin installs all of them — 430 tokens a session between them. Each is measured on its own page, and each can be installed alone.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 51 lines scan A 826ca1d667ae
three-ws-3d is a plugin published in the GitHub repository nirholas/three.ws (111 stars, last pushed yesterday), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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