Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nirholas/three.ws --skill mesh-forgegit clone --depth 1 https://github.com/nirholas/three.wsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nirholas/three.ws/mesh-forge)<a href="https://agentmods.dev/skills/nirholas/three.ws/mesh-forge"><img src="https://agentmods.dev/badge/skills/nirholas/three.ws/mesh-forge/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nirholas/three.ws/mesh-forge"><img src="https://agentmods.dev/badge/skills/nirholas/three.ws/mesh-forge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00113 | $0.00743 |
| Opus 5.5 | $0.00045 | $0.00297 |
| Sonnet 5.5 | $0.00023 | $0.00149 |
| Haiku 4.5 | $0.00011 | $0.00074 |
Grade A, and why
mesh-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Mesh Forge — directed text/image/multi-view → 3D
The full-fidelity mesh lane: a chain of specialist models (IBM Granite prompt director → FLUX reference render → Microsoft TRELLIS / Tencent Hunyuan3D reconstruction), or direct reconstruction from your own photos.
Tool
mesh_forge (three.ws MCP server, @three-ws/mcp-server).
- Lane: PAID — $0.25 USDC per call over x402. Returns
PaymentRequiredif no payment payload is attached. - Modes:
- Text: Granite rewrites your prompt into an optimized 3D spec, FLUX renders a reference, TRELLIS/Hunyuan3D build the mesh.
- Image: pass
image_urlto reconstruct a single reference image directly (prompt-director + text-to-image stages skipped). - Multi-view: pass
image_urls(1–4 angles, e.g. front/back/left/right) and the backend fuses them — no hallucinated back of the object.
Inputs
| Param | Required | Notes |
|---|---|---|
prompt |
text mode | 3–1000 chars describing one object, e.g. "a worn leather armchair". Optional when an image is supplied (then used as guidance). |
image_url |
image mode | http(s) URL to a single reference image. |
image_urls |
multi-view | 1–4 http(s) URLs of the same object from different angles. Takes precedence over image_url. |
direct |
no | Run the Granite prompt-director stage (text mode). Default true. |
aspect_ratio |
no | Reference image aspect ratio for text mode: 1:1 (default), 4:3, 3:4, 16:9, 9:16. |
Outputs
glbUrl— the generated mesh.glb.viewerUrl—https://three.ws/viewer?src=<glbUrl>.- how many views were fused, which backend handled it, the directed prompt (text mode), and timing.
How to run
- Choose the mode from the user's input (text / single image / multi-view). Prefer multi-view when several angles of one object are available — it gives the cleanest geometry.
- Call
mesh_forge. OnPaymentRequired, surface the $0.25 USDC price and funding path rather than retrying. - Return
glbUrl+viewerUrl. FeedglbUrltoauto-rig(rig_mesh) for an animation-ready model.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 46 lines · 113 tokens per session scan A 4234b60cedf6
mesh-forge is a skill published in the GitHub repository nirholas/three.ws (246 stars, last pushed today), licensed Apache-2.0. It adds 113 tokens to every session and 743 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
cesiumjs
Use when building browser-based 3D globes, 3D Tiles, CZML/time-dynamic data, or glTF models with npm cesium 1.146.0 — Viewer, Cesium3DTileset, Ion token (Cesium.Ion.defaultAccessToken), CESIUMBASEURL for Workers/Assets/Widgets, GCJ-02 tile offset, or debugging a black screen after a Vite/Webpack build.
decision-avatar
Bei vorhandenem und ausdrücklich autorisiertem lokalem Entscheidungsprofil: wiederkehrende Entscheidungen aus belegtem Feedback vorhersagen, Konfidenz kalibrieren und Vorhersage, Entscheidung und Ausführung strikt trennen.
sheleg-design
A design skill for planning how websites, dashboards, mobile screens, and agent interfaces look and move, including cinematic pages with layered motion.
p5js
Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project.
threejs-docs
Comprehensive Three.js reference covering core API (objects, cameras, lights, materials, geometries, renderers, scenes, textures, math, animation, audio, loaders, helpers, nodes), all addons (controls, postprocessing, loaders, exporters, geometries, shaders, WebXR, physics), TSL (Three.js Shading Language) functions…
blender-mcp
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.