Plugin Claude Code ✓ vendor
Bundles 1 skill · 142 tokens together
Find the right NVIDIA skill for GPU acceleration, CUDA, AI agents, data loading, training, inference, robotics, Physical AI, Omniverse, simulation, and other NVIDIA-powered workflows.
Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end.
NVIDIA/skills is a catalogue of portable instruction sets that teach coding agents how to use NVIDIA software for robotics, simulation, CUDA, retrieval-augmented generation, and related workflows. Developers install these skills in agents such as Claude Code or Codex, while the catalogue mirrors skills maintained in separate NVIDIA product repositories.
Plugin Claude Code ✓ vendor
Bundles 1 skill · 142 tokens together
Find the right NVIDIA skill for GPU acceleration, CUDA, AI agents, data loading, training, inference, robotics, Physical AI, Omniverse, simulation, and other NVIDIA-powered workflows.
Plugin Claude Code ✓ vendor
Bundles 1 skill · 47 tokens together
NVIDIA DeepStream SDK development with Python pyservicemaker API. Use when building video analytics pipelines, GStreamer-based video processing, TensorRT inference integration, object detection/tracking, or Kafka/message broker integration.
Plugin Claude Code ✓ vendor
Bundles 1 skill · 108 tokens together
Build DeepStream GStreamer pipelines interactively. Collects input source, inference, tracker, and output preferences, then assembles a ready-to-run gst-launch-1.0 pipeline using BM25 retrieval over 270+ verified pipelines (zero external dependencies).
Plugin Claude Code ✓ vendor
Bundles 1 skill · 219 tokens together
DeepStream SOP compliance monitoring — 18-section reference covering GPU-accelerated event boundary detection (GEBD, e.g. DDM) + VLM-based SOP checking with Cosmos Reason 1 or 2, Triton CAPI, Basler GigE camera (Pylon SDK + emulation), Kafka/SSE output, and RTSP streaming output.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: