pavlov-net/claude-plugins

3Stars on the repository
8Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

auto-format

01

pavlov-net/claude-plugins

Plugin Claude Code

Bundles 1 hook

Auto-format files after Claude edits them. Supports Go (goimports/gofmt), Rust (rustfmt), Python (ruff/black), and JS/TS (biome/prettier) with convention-based formatter detection.

not rated 3 1mo ago A tokens not measured

bevy

02

pavlov-net/claude-plugins

Plugin Claude Code

Bundles 1 skill · 202 tokens together

Authoritative idioms for Bevy 0.20 game projects in Rust. Covers ECS data design (incl. resources-as-components), communication (Event/Message/Observer), plugin organization, scheduling, assets, UI (text, widgets, text input), BSN scenes, rendering (WESL shaders), error handling, testing, performance, and 0.16→0.20…

not rated 3 changed 1mo ago A tokens not measured

tech-writing

04

pavlov-net/claude-plugins

Plugin Claude Code

Bundles 1 skill · 163 tokens together

Write and clean up documentation and code comments that read like a terse senior engineer wrote them — present-tense, say-once, no filler, no AI tells.

not rated 3 1mo ago A tokens not measured

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: