godot-mcp

godot-mcp is a plugin for Claude Code from revenantworks/claude-skills. Its token cost is not measured, scanned A, original, Apache-2.0.

A Godot editor connection for an AI coding tool, using a local editor plug-in and a Python helper. Godot is a game-making tool, and the connection exposes a limited set of editor actions.

In plain words
What is it for?
It is for checking Godot status, running scenes, reading output, viewing scene trees, adding nodes, changing properties, and saving scenes.
Why use it?
It lets the coding tool inspect and make controlled changes in Godot while keeping communication on the local machine and supporting a read-only mode.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest. Also seen: mentions Claude Code.

Good fit It is for checking Godot status, running scenes, reading output, viewing scene trees, adding nodes, changing properties, and saving scenes.

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Install in Claude Code
/plugin marketplace add revenantworks/claude-skills
/plugin install godot-mcp
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/revenantworks/claude-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-mcp

README.md
[![agentmods](https://agentmods.dev/badge/plugins/revenantworks/claude-skills/godot-mcp/github.svg)](https://agentmods.dev/plugins/revenantworks/claude-skills/godot-mcp)
Your own site
<a href="https://agentmods.dev/plugins/revenantworks/claude-skills/godot-mcp"><img src="https://agentmods.dev/badge/plugins/revenantworks/claude-skills/godot-mcp/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-mcp

Your own site · 80×15
<a href="https://agentmods.dev/plugins/revenantworks/claude-skills/godot-mcp"><img src="https://agentmods.dev/badge/plugins/revenantworks/claude-skills/godot-mcp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

godot-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packs/gamedev/plugins/godot-mcp/.claude-plugin/plugin.json · 12 lines

What it actually says

{
  "name": "godot-mcp",
  "version": "1.0.0",
  "description": "A small, security-first Godot MCP server for Claude Code: an editor plugin (loopback port, per-session token) and a Python stdlib stdio server. Eight tools: status, run and stop a scene, read game and editor output, scene tree, add a node and set a property (both undoable), save the open scene. Read-only switch on both sides; nothing deletes, writes other files or runs code sent to it. Installs nothing.",
  "author": {
    "name": "Revenantworks"
  },
  "repository": "https://github.com/revenantworks/claude-skills",
  "license": "Apache-2.0",
  "keywords": ["godot", "gdscript", "mcp", "editor", "game-dev"]
}
Contents

What it installs

The manifest is a name and a version. 1 MCP server travel with it, and installing the plugin installs all of them. Each is measured on its own page, and each can be installed alone.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 12 lines scan A b2003c863c14

Subscribe to this mod's changes

godot-mcp is a plugin published in the GitHub repository revenantworks/claude-skills (2 stars, last pushed today), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.