pixelsmith

pixelsmith is a plugin for Claude Code from revenantworks/claude-skills. Its manifest loads nothing; the 1 skill it bundles cost 164 tokens per session together, scanned A, original, Apache-2.0.

A pixel-art direction tool for games that must remain readable at different zoom levels. It sets guidance for colours, shapes, contrast, and a scene-based visual check.

In plain words
What is it for?
It helps define a pixel-art style, test one scene across zoom levels, and plan visuals for pixelated 3D or 2.5D games.
Why use it?
It helps prevent sprites, units, or icons from disappearing into the background when the camera zooms out. It also gives artists or image generators a clearer visual brief.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Good fit It helps define a pixel-art style, test one scene across zoom levels, and plan visuals for pixelated 3D or 2.5D games.

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Install in Claude Code
/plugin marketplace add revenantworks/claude-skills
/plugin install pixelsmith
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/revenantworks/claude-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixelsmith

README.md
[![agentmods](https://agentmods.dev/badge/plugins/revenantworks/claude-skills/pixelsmith/github.svg)](https://agentmods.dev/plugins/revenantworks/claude-skills/pixelsmith)
Your own site
<a href="https://agentmods.dev/plugins/revenantworks/claude-skills/pixelsmith"><img src="https://agentmods.dev/badge/plugins/revenantworks/claude-skills/pixelsmith/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixelsmith

Your own site · 80×15
<a href="https://agentmods.dev/plugins/revenantworks/claude-skills/pixelsmith"><img src="https://agentmods.dev/badge/plugins/revenantworks/claude-skills/pixelsmith.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 1 skill cost 164 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

pixelsmith scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

featured/pixelsmith/.claude-plugin/plugin.json · 11 lines

What it actually says

{
  "name": "pixelsmith",
  "version": "1.0.0",
  "description": "Directs pixel art that must read at several zoom scales at once — per-scale palette and silhouette rules, terrain-versus-unit contrast, a one-scene look test, and briefs for an artist or image generator. Trigger when a game renders one world through zoom bands or levels of detail, a pixelated 3D or 2.5D band with billboards included; when a sprite, unit or icon vanishes against terrain zoomed out; for a cross-band look test or pixel-art style guide; or say pixelsmith (test, brief, audit, 3d). Works from a described scene. Drawing is an art tool's job; rendering and LOD code the game's engineering; a brand palette brandscribe's; game audio soundsmith's.",
  "author": {
    "name": "Revenantworks"
  },
  "repository": "https://github.com/revenantworks/claude-skills",
  "license": "Apache-2.0"
}
Contents

What it installs

The manifest is a name and a version. 1 skill travel with it, and installing the plugin installs all of them — 164 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 11 lines scan A d62acea2cbe9

Subscribe to this mod's changes

pixelsmith is a plugin published in the GitHub repository revenantworks/claude-skills (2 stars, last pushed today), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-11.