williammelin/webgpu-r3f-claude-skill

A Claude skill for developing WebGPU applications with React Three Fiber

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7Mods indexed here, across every type
17d agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

compute-shaders

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williammelin/webgpu-r3f-claude-skill

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GPU compute shaders in React Three Fiber + WebGPU using TSL. Covers instanced array buffers, parallel simulation, particle systems, atomic operations, workgroup barriers, and dispatching from useEffect/useFrame. Use when writing compute passes, particle systems, or GPU-side simulations in R3F.

2 17d ago A 389 tokens

williammelin/webgpu-r3f-claude-skill

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WebGPU device loss handling, recovery strategies, and device limits/optional features in React Three Fiber. Use when adding robustness to an R3F WebGPU app, handling GPU crashes, requesting non-default limits, or enabling optional features like timestamp queries or float32-filterable.

2 17d ago A 479 tokens

post-processing

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williammelin/webgpu-r3f-claude-skill

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Post-processing effects for React Three Fiber + WebGPU via the TSL node-based pipeline. Covers RenderPipeline, built-in passes (bloom, blur, FXAA, DOF), custom effects with Fn(), effect chaining, and taking over the R3F render loop. Use when building render pipelines with post effects in R3F.

2 17d ago A 518 tokens

webgpu-r3f-tsl

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williammelin/webgpu-r3f-claude-skill

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Entry point for React Three Fiber + WebGPU + TSL guidance. Covers Canvas/renderer setup, node materials in JSX, node-graph memoization, and TSL syntax fundamentals. Auto-attaches on JS/TS/JSX/TSX files in projects using three/webgpu with R3F.

2 17d ago A 1,005 tokens

wgsl-integration

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williammelin/webgpu-r3f-claude-skill

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Mixing custom WGSL code into TSL shaders in React Three Fiber via wgslFn(). Use when integrating raw WGSL functions, porting existing WGSL, or optimizing hot paths that need hand-written shader code.

2 17d ago A 296 tokens

webgpu-r3f-tsl

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williammelin/webgpu-r3f-claude-skill

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Comprehensive guide for developing WebGPU-enabled React Three Fiber applications using TSL (Three.js Shading Language). Covers Canvas/WebGPURenderer setup, TSL syntax and node materials in JSX, compute shaders driven from useFrame, post-processing effects, and WGSL integration. Use this skill when working with React…

2 17d ago A 93 tokens

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