The Good, the Bad and the Ugly — tiered multi-agent orchestration for Claude Code. The Good (brain) plans and verifies, the Bad (judgment executor) handles work needing taste, the Ugly (mechanical executor) does the grunt work — in parallel herdr panes with fenced scopes.
AGENTS.md instructions for XyndoX/good-bad-ugly, covering good-bad-ugly — tiered multi-agent orchestration, tiers, the loop, big features: spec → plan → execute and external-system discipline.
The Bad — the judgment executor of the good-bad-ugly workflow. Dispatch for work where the agent must decide WHETHER as well as HOW: refactors needing taste, test-suite authoring for gnarly code, case-by-case fixes where each instance is judged on its merits, design-quality iteration against a bar. Give it a fenced…
The Ugly — the mechanical executor of the good-bad-ugly workflow. Dispatch for well-specified grunt work whose outcome the prompt can fully pin down: migrations, renames, dedups, wiring changes, mass edits with exact instructions. Give it a fenced brief (exact task, files it must NOT touch, verification commands…
Use when the user asks to "orchestrate", "conduct", invoke "good bad ugly" / "gbu", or tackle a large multi-part coding task (audits, refactor sweeps, multi-feature sessions, "clean this up and fix everything") — anything too big for one linear pass. Runs the tiered orchestration workflow: The Good (brain) plans and…
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