A long-horizon benchmark harness: give a coding agent a real game engine, professional conditions and time, and ask it to build an open-world game. Harness only, no results.
These files are ukanwat/aaabench's own configuration. They tell Claude Code how to work on this repository, so they are not mods to install elsewhere. Copy one as a starting point and replace the parts that are about this project.
.claude/skills/audio-design/SKILL.md A 81 tok .claude/skills/camera-systems/SKILL.md A 127 tok .claude/skills/dialogue-systems/SKILL.md A 75 tok .claude/skills/game-ai/SKILL.md A 85 tok .claude/skills/game-feel/SKILL.md A 116 tok .claude/skills/game-ui-ux/SKILL.md A 123 tok .claude/skills/input-systems/SKILL.md A 88 tok .claude/skills/level-design/SKILL.md A 83 tok .claude/skills/performance-optimization/SKILL.md A 121 tok .claude/skills/physics-tuning/SKILL.md A 83 tok .claude/skills/procedural-gen/SKILL.md A 81 tok .claude/skills/reference-images/SKILL.md A 49 tok .claude/skills/save-systems/SKILL.md A 74 tok .claude/skills/shader-programming/SKILL.md A 95 tok .claude/skills/unreal-behavior-trees/SKILL.md A 87 tok .claude/skills/unreal-blueprints/SKILL.md A 86 tok .claude/skills/unreal-cpp-gameplay/SKILL.md A 105 tok .claude/skills/unreal-enhanced-input/SKILL.md A 94 tok .claude/skills/unreal-niagara/SKILL.md A 85 tok .claude/skills/unreal-packaging/SKILL.md A 89 tok