no-magic-numbers

no-magic-numbers is a cursor rule for Cursor from andvolodko/html5-game-editor. It costs 0 tokens per session (362 once invoked), scanned A, original, MIT.

A set of TypeScript rules for replacing unexplained numbers with named constants. A named constant gives a value such as a button code, scale step, or font size a readable meaning.

In plain words
What is it for?
Use it when editing TypeScript behavior code that contains values for domain rules, interface layout, input handling, timing, or rendering.
Why use it?
Raw numbers make code harder to understand and easy to duplicate inconsistently. Naming meaningful values makes their purpose and reuse clear.

Cursor rule for Cursor

Written for Cursor: installed under .cursor/.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/andvolodko/html5-game-editor/no-magic-numbers
Clone the repo
git clone --depth 1 https://github.com/andvolodko/html5-game-editor

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for no-magic-numbers

README.md
[![agentmods](https://agentmods.dev/badge/rules/andvolodko/html5-game-editor/no-magic-numbers.svg)](https://agentmods.dev/rules/andvolodko/html5-game-editor/no-magic-numbers)
Your own site
<a href="https://agentmods.dev/rules/andvolodko/html5-game-editor/no-magic-numbers"><img src="https://agentmods.dev/badge/rules/andvolodko/html5-game-editor/no-magic-numbers.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Nothing until a file matches its globs; then the whole rule loads.
When invoked 362 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00362
Opus 5 $0.00000 $0.00181
Sonnet 5 $0.00000 $0.00072
Haiku 4.5 $0.00000 $0.00036

Measured 6d ago against content hash ce9cbba8e916, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

no-magic-numbers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/no-magic-numbers.mdc · 36 lines

What it actually says

No magic numbers

Do not leave unexplained numeric literals in behavior code. Name values that encode domain meaning, UI layout, input protocols, timing, or rendering.

Prefer

const MIDDLE_MOUSE_BUTTON = 1;
const VIEWPORT_SCALE_STEP = 0.1;
const DEFAULT_FONT_SIZE = 24;

if (event.button === MIDDLE_MOUSE_BUTTON) { /* … */ }

Colocate constants with the module that owns them, or share via a small *-constants.ts / existing domain module when reused across files.

Allowed without naming

  • Loop / array indices and obvious arithmetic (i + 1, length - 1, / 2 for midpoint).
  • Identity math (* 1, + 0) and empty defaults (0, 1 for scale/alpha when they are literal identities).
  • Enum-like discriminants already expressed as string unions or typed enums.
  • Test expectations that mirror a fixture’s explicit setup values in the same test.
  • CSS in stylesheets / style objects when the number is a one-off layout token next to related styles (prefer design tokens when the value repeats).

Do not

  • Scatter the same literal (e.g. 0.1, 24, button 1) across files — extract one shared constant.
  • Name every trivial 0/1; name values a reader would otherwise have to reverse-engineer.
  • Put renderer/UI literals into serialized scene defaults unless they are real domain defaults (then name them in the domain/factory module).
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 36 lines · 0 tokens per session scan A ce9cbba8e916

Subscribe to this mod's changes

no-magic-numbers is a cursor rule published in the GitHub repository andvolodko/html5-game-editor (6 stars, last pushed 11d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 362 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.