Cursor rule Cursor
Godot 4.7+ game-development guidance.
25 tagged game development, measured the same way as everything else here.
Browse within: 2d 93d 9editor 9game-editor 9game-engine 9cfx 7cursor-plugin 7fivem 7gta5 7game-server 6mmo 6realtime 6serverless 6
Cursor rule Cursor
Godot 4.7+ game-development guidance.
Cursor rule Cursor
You have access to a Godot 4 game engine control server with 49 tools across 10 domains: engine control, asset import/export, game building, fleet coordination, itch.io shipping, Steam publishing, animation, particles, HTML5 export, and cross-server MCP bridging.
Cursor rule Cursor
Cursor rule "guidelines" from vucinatim/air-jam, covering tooling, conventions, refactoring, tips and notes.
Cursor rule Cursor
One undoable command class per file under packages/editor-core/src/commands. Apply when adding or editing editor-core commands.
Cursor rule Cursor
Editor React UI vs editor-core separation, selection, viewport, and dirty/undo rules. Apply when editing apps/editor or packages/editor-core.
Cursor rule Cursor
Prefer named constants over unexplained numeric literals in TypeScript. Apply when editing .ts/.tsx behavior code.
Cursor rule Cursor
Whenever routing/navigation in the ui are discussed.
Cursor rule Cursor
Whenever vanjs is mentioned.
Cursor rule Cursor
Whenever vanjs is mentioned, or vanx, or state management.
TMHSDigital/CFX-Developer-Tools
Cursor rule Cursor
You are working on CFX Developer Tools, a Cursor IDE plugin for FiveM and RedM resource development.
TMHSDigital/CFX-Developer-Tools
Cursor rule
Coding conventions for JavaScript scripts in FiveM and RedM resources.
TMHSDigital/CFX-Developer-Tools
Cursor rule
Coding conventions for Lua scripts in FiveM and RedM resources.