game development cursor rules

25 tagged game development, measured the same way as everything else here.

Browse within: 2d 93d 9editor 9game-editor 9game-engine 9cfx 7cursor-plugin 7fivem 7gta5 7game-server 6mmo 6realtime 6serverless 6

cursorrules

02

sandraschi/godot-mcp

Cursor rule Cursor

You have access to a Godot 4 game engine control server with 49 tools across 10 domains: engine control, asset import/export, game building, fleet coordination, itch.io shipping, Steam publishing, animation, particles, HTML5 export, and cross-server MCP bridging.

6 4d ago A 123 tokens original MIT

guidelines

03

vucinatim/air-jam

Cursor rule Cursor

Cursor rule "guidelines" from vucinatim/air-jam, covering tooling, conventions, refactoring, tips and notes.

5 2d ago A 397 tokens original MIT

editor-commands

04

andvolodko/html5-game-editor

Cursor rule Cursor

One undoable command class per file under packages/editor-core/src/commands. Apply when adding or editing editor-core commands.

5 7d ago A 0 tokens original MIT

editor-ui

05

andvolodko/html5-game-editor

Cursor rule Cursor

Editor React UI vs editor-core separation, selection, viewport, and dirty/undo rules. Apply when editing apps/editor or packages/editor-core.

5 7d ago A 0 tokens original MIT

no-magic-numbers

06

andvolodko/html5-game-editor

Cursor rule Cursor

Prefer named constants over unexplained numeric literals in TypeScript. Apply when editing .ts/.tsx behavior code.

5 7d ago A 0 tokens original MIT

navigo

07

benallfree/vibescale

Cursor rule Cursor

Whenever routing/navigation in the ui are discussed.

4 1y ago A 8 tokens original MIT

vanjs-ext

09

benallfree/vibescale

Cursor rule Cursor

Whenever vanjs is mentioned, or vanx, or state management.

4 1y ago A 13 tokens original MIT