02-workflow
01MRCalderon3D/everything-game-dev-code
Cursor rule Cursor
Route work through commands, agents, and skills before improvising.
27 tagged game-development, measured the same way as everything else here.
Browse within: 2d 93d 9editor 9game-editor 9game-engine 9cursor 8cfx 7cursor-plugin 7fivem 7gta5 7game-server 6mmo 6realtime 6serverless 6
MRCalderon3D/everything-game-dev-code
Cursor rule Cursor
Route work through commands, agents, and skills before improvising.
Cursor rule Cursor
Godot 4.7+ game-development guidance.
Cursor rule Cursor
Prefer named constants over unexplained numeric literals in TypeScript. Apply when editing .ts/.tsx behavior code.
Cursor rule Cursor
Cursor rule "guidelines" from vucinatim/air-jam, covering tooling, conventions, refactoring, tips and notes.
Cursor rule Cursor
Whenever routing/navigation in the ui are discussed.
TMHSDigital/CFX-Developer-Tools
Cursor rule Cursor
Coding conventions for Lua scripts in FiveM and RedM resources.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: