code-organization

code-organization is a cursor rule for Cursor from Bilal140202/the-lord-of-the-skills. It costs 1,948 tokens per session, scanned A, a copy of code-organization, MIT.

A set of folder and file organization rules for Unity game projects, including art, audio, scenes, scripts, and tests.

In plain words
What is it for?
Use it when organizing Unity assets and separating runtime code, editor code, gameplay systems, user-interface code, and tests.
Why use it?
It gives teams a consistent place for different kinds of game files, making projects easier to navigate and maintain.

Cursor rule for Cursor

Written for Cursor: a Cursor rule (.mdc).

Good fit Use it when organizing Unity assets and separating runtime code, editor code, gameplay systems, user-interface code, and tests.

Compare 6 cursor rules from other repositories ↓
Install with agentmods
npx agentmods add rules/bilal140202/the-lord-of-the-skills/code-organization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Bilal140202/the-lord-of-the-skills

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for code-organization

README.md
[![agentmods](https://agentmods.dev/badge/rules/bilal140202/the-lord-of-the-skills/code-organization/github.svg)](https://agentmods.dev/rules/bilal140202/the-lord-of-the-skills/code-organization)
Your own site
<a href="https://agentmods.dev/rules/bilal140202/the-lord-of-the-skills/code-organization"><img src="https://agentmods.dev/badge/rules/bilal140202/the-lord-of-the-skills/code-organization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for code-organization

Your own site · 80×15
<a href="https://agentmods.dev/rules/bilal140202/the-lord-of-the-skills/code-organization"><img src="https://agentmods.dev/badge/rules/bilal140202/the-lord-of-the-skills/code-organization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 1,948 This file is loaded in full into every session.
When invoked 1,948 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01948 $0.01948
Opus 5 $0.00974 $0.00974
Sonnet 5 $0.00390 $0.00390
Haiku 4.5 $0.00195 $0.00195

Measured 9d ago against content hash d12b7b8e4e32, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

code-organization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to code-organization — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/gondor/cursor/Common-ka__ai-agent-unity-rules/code-organization.mdc · 282 lines

How it starts

The opening of the file, as written. The whole thing — 282 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Code Organization

Project Folder Structure

Assets/
├── !_Project/                   # Main project content (! keeps it at top)
│   ├── Art/
│   │   ├── Materials/
│   │   ├── Models/
│   │   ├── Textures/
│   │   └── Animations/
│   ├── Audio/
│   │   ├── Music/
│   │   ├── SFX/
│   │   └── Mixers/
│   ├── Prefabs/
│   │   ├── Characters/
│   │   ├── Environment/
│   │   ├── UI/
│   │   └── Effects/
│   ├── Scenes/
│   │   ├── Levels/
│   │   ├── Menus/
│   │   └── Test/
│   ├── Scripts/
│   │   ├── Runtime/           # Runtime code
│   │   │   ├── Core/          # Base systems
│   │   │   ├── Gameplay/      # Game logic
│   │   │   ├── UI/            # UI controllers
│   │   │   ├── Utilities/     # Helper classes
│   │   │   ├── DOTS/          # ECS implementation
│   │   │   │   ├── Components/    # IComponentData
│   │   │   │   ├── Systems/       # SystemBase/ISystem
│   │   │   │   └── Aspects/       # Aspects
│   │   │   └── Hybrid/        # Mixed MonoBehaviour + DOTS
│   │   ├── Editor/            # Editor scripts
│   │   └── Tests/             # Test assembly scripts
│   ├── ScriptableObjects/
│   │   ├── GameConfig/        # Game settings
│   │   ├── EventChannels/     # SO-based events
│   │   ├── Variables/         # Runtime shared data
│   │   ├── Sets/              # SO Sets for collections
│   │   └── Stats/             # Character/weapon data
│   └── Settings/              # Project settings
├── Packages/                  # Custom packages
│   └── com.yourcompany.core/  # Reusable modules
│       ├── Runtime/
│       ├── Editor/
│       ├── Tests/
│       └── Documentation~/
├── AddressableAssets/         # Addressables content
│   ├── Groups/                # Addressable Groups configs
│   ├── Settings/              # Addressable Settings
│   └── Content/               # Organized by strategy
│       ├── PerLevel/          # Concurrent usage strategy
│       ├── Characters/        # Logical entity strategy
│       └── Shared/            # Shared resources
├── Plugins/                   # Third-party plugins
├── Tests/                     # Test assemblies
│   ├── EditMode/
│   │   ├── Unit/              # Unit tests
│   │   └── Integration/       # Integration tests
│   ├── PlayMode/
│   │   ├── Functional/        # Functional tests
│   │   └── Performance/       # Profiling tests
│   └── TestUtilities/         # Common mocks and helpers
└── TextMesh Pro/              # TMP resources

Read the full file on GitHub · 282 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 282 lines · 1,948 tokens per session scan A d12b7b8e4e32

Subscribe to this mod's changes

code-organization is a cursor rule published in the GitHub repository Bilal140202/the-lord-of-the-skills (4 stars, last pushed 6d ago), licensed MIT. It adds 1,948 tokens to every session, about $0.0097 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to code-organization, differing in 0 lines, and is treated as a copy.