WebGPU device loss handling, recovery strategies, and device limits/optional features. Use when adding robustness to a WebGPU app, handling GPU crashes, requesting non-default limits, or enabling optional features like timestamp queries or float32-filterable.
Post-processing effects for Three.js WebGPU via the TSL node-based pipeline. Covers PostProcessing class, built-in passes (bloom, blur, FXAA, DOF), custom effects with Fn(), and effect chaining. Use when building render pipelines with post effects.
Entry point for Three.js WebGPU + TSL guidance. Covers renderer setup, node materials, and TSL syntax fundamentals. Auto-attaches on JS/TS files in projects using three/webgpu.
Mixing custom WGSL code into Three.js TSL shaders via wgslFn(). Use when integrating raw WGSL functions, porting existing WGSL, or optimizing hot paths that need hand-written shader code.