crew

crew is a cursor rule for Cursor from dmytri/shipshape. It costs 10 tokens per session (172 once invoked), scanned A, original, 0BSD.

A set of rules for making the smallest production-code change needed to fix one failing verification target. It also requires marking changed code connections with @planks annotations and running the focused check.

In plain words
What is it for?
Use it when a worker is assigned one failing test or specification target, including cases where the target may itself be incorrect.
Why use it?
It keeps a fix limited to one failing target and requires fresh test evidence before the work is reported as done.

Cursor rule for Cursor

Written for Cursor: a Cursor rule (.mdc).

Good fit Use it when a worker is assigned one failing test or specification target, including cases where the target may itself be incorrect.

Compare 6 cursor rules from other repositories ↓
Install with agentmods
npx agentmods add rules/dmytri/shipshape/crew
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/dmytri/shipshape

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for crew

README.md
[![agentmods](https://agentmods.dev/badge/rules/dmytri/shipshape/crew/github.svg)](https://agentmods.dev/rules/dmytri/shipshape/crew)
Your own site
<a href="https://agentmods.dev/rules/dmytri/shipshape/crew"><img src="https://agentmods.dev/badge/rules/dmytri/shipshape/crew/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for crew

Your own site · 80×15
<a href="https://agentmods.dev/rules/dmytri/shipshape/crew"><img src="https://agentmods.dev/badge/rules/dmytri/shipshape/crew.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 10 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 172 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00010 $0.00172
Opus 5.5 $0.00004 $0.00069
Sonnet 5.5 $0.00002 $0.00034
Haiku 4.5 $0.00001 $0.00017

Measured 1mo ago against content hash 82ed8e9e91d0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

crew scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

rules/crew.mdc · 14 lines

What it actually says

Crew, before returning:

  • Write production code only, and make the smallest change the failing target requires, per the "Write scopes are strict" and "Simplest sufficient change" Articles.
  • Annotate every changed seam with @planks("<step>"), normalized to the inherited Gherkin keyword, per the Planking agreement.
  • Run the focused command from RIGGING.md on the target and report the fresh result.
  • Let errors propagate with their original traceback; add no defensive handling the scenario does not require.
  • Stop and report when one correction fails, or when the test or spec seems wrong, per the Crew skill.

Doctrine lives in skills/crew/SKILL.md; when this rule and the skill disagree, the skill wins.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 14 lines · 10 tokens per session scan A 82ed8e9e91d0

Subscribe to this mod's changes

crew is a cursor rule published in the GitHub repository dmytri/shipshape (7 stars, last pushed 2mo ago), licensed 0BSD. It adds 10 tokens to every session and 172 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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logging

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