Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add rules/holycube/game-narrative-mcp/narrative-enginegit clone --depth 1 https://github.com/holycube/game-narrative-mcpWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00104 | $0.00104 |
| Opus 5 | $0.00052 | $0.00052 |
| Sonnet 5 | $0.00021 | $0.00021 |
| Haiku 4.5 | $0.00010 | $0.00010 |
Grade A, and why
narrative-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
MCP 引擎开发
- 修改
src/后运行npm run build与npm test - 不编辑
.cursor/plans/下的计划文件(除非用户明确要求) - 版本与文档同步:types、docs/data-schema.md、CHANGELOG.md
- 叙事示例数据在
projects/_example/
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 13 lines · 104 tokens per session scan A 12dcdb7a7fe6
narrative-engine is a cursor rule published in the GitHub repository holycube/game-narrative-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 104 tokens to every session, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other cursor rules, from other repositories
08-client-server
IF 判断当前环境是否为客户端 → FabricLoader.getInstance().getEnvironmentType() == EnvType.CLIENT → World.isClient(Yarn 字段;yarn 1.14.4 World.mapping)。不要用 MCP/Forge 的 isRemote.
07-datagen
IF 生成物品/方块模型 JSON → 手动编写 JSON 在 src/main/resources/assets/{modid}/models/.
meta-quest-agentic-tools
Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
webgpu-threejs-tsl
Entry point for Three.js WebGPU + TSL guidance. Covers renderer setup, node materials, and TSL syntax fundamentals. Auto-attaches on JS/TS files in projects using three/webgpu.
serialization-rules
Unity serialization best practices.
unreal-networking
Networking and multiplayer in Unreal Engine.