narrative-engine

A set of development rules for a game-narrative MCP engine, including required build and test commands and files that must stay in sync.

In plain words
What is it for?
Use it when editing the engine's source code, running its build and tests, synchronising schema documentation and changelog entries, or working with its example project.
Why use it?
It gives contributors consistent instructions for checking changes and updating related types and documentation.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/holycube/game-narrative-mcp/narrative-engine
Clone the repo
git clone --depth 1 https://github.com/holycube/game-narrative-mcp

Made for: Cursor.

Per session 104 This file is loaded in full into every session.
When invoked 104 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00104 $0.00104
Opus 5 $0.00052 $0.00052
Sonnet 5 $0.00021 $0.00021
Haiku 4.5 $0.00010 $0.00010

Measured 2d ago against content hash 12dcdb7a7fe6, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

narrative-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/narrative-engine.mdc · 13 lines

What it actually says

MCP 引擎开发

  • 修改 src/ 后运行 npm run buildnpm test
  • 不编辑 .cursor/plans/ 下的计划文件(除非用户明确要求)
  • 版本与文档同步:types、docs/data-schema.md、CHANGELOG.md
  • 叙事示例数据在 projects/_example/
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 13 lines · 104 tokens per session scan A 12dcdb7a7fe6

Subscribe to this mod's changes

narrative-engine is a cursor rule published in the GitHub repository holycube/game-narrative-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 104 tokens to every session, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.