LJMMO/RobotView

A desktop application for robot simulation, 3D scene editing, device programming, and hand-eye calibration. Tech stack: C++17 · Qt 5.14 · OpenSceneGraph · Open CASCADE · PCL · RobWork

11Stars on the repository
6Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

cursor-build-logs

01

LJMMO/RobotView

Cursor rule Cursor

A rule for putting Cursor coding-agent build and troubleshooting logs in one specified folder.

not rated 11 1mo ago A 283 tokens

osg-first

02

LJMMO/RobotView

Cursor rule Cursor

Prefer OpenSceneGraph built-in modules before custom 3D interaction code.

not rated 11 1mo ago A 0 tokens

project-structure

03

LJMMO/RobotView

Cursor rule Cursor

A project-structure rule for organizing an application into backend libraries, shared frontend libraries, feature libraries, and an application shell. It requires new features to follow these layers.

not rated 11 changed 1mo ago A 2,047 tokens

properties-dock

04

LJMMO/RobotView

Cursor rule Cursor

A project rule requiring every object property to be edited in the left-side properties dock, a panel used to inspect and change selected objects. It forbids placing property forms inside other feature panels.

not rated 11 1mo ago A 396 tokens

unified-bin-libs

05

LJMMO/RobotView

Cursor rule Cursor

A project rule for keeping all shared binary libraries in one approved bin directory. It also defines how project configuration should refer to that directory and how new third-party libraries should be added.

not rated 11 1mo ago A 417 tokens

LJMMO/RobotView

Cursor rule Cursor

A coding rule that requires business changes to go through a central message station instead of subscribing directly to library properties or commits.

not rated 11 1mo ago A 0 tokens

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