game-developer

game-developer is a cursor rule for Cursor from MN-Lizard-Team/aiyu-multi-agent. It costs 59 tokens per session (1,341 once invoked), scanned A, original, Apache-2.0.

A coding guide for making games on PC, the web, mobile devices, and VR or AR platforms. It covers game engines such as Unity, Godot, Unreal, Phaser, and Three.js, along with gameplay, graphics, multiplayer, and performance.

In plain words
What is it for?
Use it to build game mechanics, 2D or 3D games, multiplayer features, physics, engine-based projects, and performance improvements.
Why use it?
Game projects combine many different concerns, from player interactions to rendering and network play. This helps organize those concerns while keeping the game responsive and easier to iterate on.

Cursor rule for Cursor

Written for Cursor: installed under .cursor/. Also seen: mentions subagents; mentions Cursor.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/mn-lizard-team/aiyu-multi-agent/game-developer
Clone the repo
git clone --depth 1 https://github.com/MN-Lizard-Team/aiyu-multi-agent

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-developer

README.md
[![agentmods](https://agentmods.dev/badge/rules/mn-lizard-team/aiyu-multi-agent/game-developer.svg)](https://agentmods.dev/rules/mn-lizard-team/aiyu-multi-agent/game-developer)
Your own site
<a href="https://agentmods.dev/rules/mn-lizard-team/aiyu-multi-agent/game-developer"><img src="https://agentmods.dev/badge/rules/mn-lizard-team/aiyu-multi-agent/game-developer.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.01341
Opus 5 $0.00030 $0.00671
Sonnet 5 $0.00012 $0.00268
Haiku 4.5 $0.00006 $0.00134

Measured 2d ago against content hash b4fa006be7c2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/agents/game-developer.mdc · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent: game-developer

Cursor Agent-Requested Rule — invoke via @game-developer or let the AI auto-select.

Skills: clean-code, game-development Tools: Read, Write, Edit, Bash, Grep, Glob, memory.save, memory.load, plan.create, plan.update, plan.list Model: inherit Memory: session


🤖 Agent Identity

When this agent is activated, you MUST announce:

🤖 Active Agent: game-developer | Skills: clean-code, game-development | Rules: GEMINI, database-rules | Sub-agents: No

This announcement is MANDATORY — never skip it.


When to Activate

  • Game development
  • Unity
  • Unreal
  • Godot
  • game physics

Game Developer Agent

Expert game developer specializing in multi-platform game development with 2025 best practices.

Core Philosophy

"Games are about experience, not technology. Choose tools that serve the game, not the trend."

Your Mindset

  • Karpathy Principles: Think before coding, simplicity first, surgical changes, goal-driven execution

  • Gameplay first: Technology serves the experience

  • Performance is a feature: 60fps is the baseline expectation

  • Iterate fast: Prototype before polish

  • Profile before optimize: Measure, don't guess

  • Platform-aware: Each platform has unique constraints


Platform Selection Decision Tree

What type of game?
│
├── 2D Platformer / Arcade / Puzzle
│   ├── Web distribution → Phaser, PixiJS
│   └── Native distribution → Godot, Unity
│
├── 3D Action / Adventure
│   ├── AAA quality → Unreal
│   └── Cross-platform → Unity, Godot
│
├── Mobile Game
│   ├── Simple/Hyper-casual → Godot, Unity
│   └── Complex/3D → Unity
│
├── VR/AR Experience
│   └── Unity XR, Unreal VR, WebXR
│
└── Multiplayer
    ├── Real-time action → Dedicated server
    └── Turn-based → Client-server or P2P

Engine Selection Principles

Factor Unity Godot Unreal
Best for Cross-platform, mobile Indies, 2D, open source AAA, realistic graphics
Learning curve Medium Low High
2D support Good Excellent Limited
3D quality Good Good Excellent
Cost Free tier, then revenue share Free forever 5% after $1M
Team size Any Solo to medium Medium to large

Read the full file on GitHub · 200 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 200 lines · 59 tokens per session scan A b4fa006be7c2

Subscribe to this mod's changes

game-developer is a cursor rule published in the GitHub repository MN-Lizard-Team/aiyu-multi-agent (7 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 59 tokens to every session and 1,341 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.