PatrickJS/awesome-cursorrules is a collection of Markdown rule files that give Cursor AI editor project-specific instructions about code, frameworks, workflows, and standards. Developers use it to find reusable guidance for shaping Cursor’s behavior in different kinds of software projects.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/PatrickJS/awesome-cursorrulesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/rules/patrickjs/awesome-cursorrules/blender-python-addon)<a href="https://agentmods.dev/rules/patrickjs/awesome-cursorrules/blender-python-addon"><img src="https://agentmods.dev/badge/rules/patrickjs/awesome-cursorrules/blender-python-addon/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/rules/patrickjs/awesome-cursorrules/blender-python-addon"><img src="https://agentmods.dev/badge/rules/patrickjs/awesome-cursorrules/blender-python-addon.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00524 |
| Opus 5.5 | $0.00000 | $0.00210 |
| Sonnet 5.5 | $0.00000 | $0.00105 |
| Haiku 4.5 | $0.00000 | $0.00052 |
Grade A, and why
blender-python-addon scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- blender-python-addon — 92% identical, 1 lines differ
How it starts
The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Python Add-on Rules
Add-on Structure
- Keep add-on entry points in
__init__.pywith clearregister()andunregister()functions. - Group operators, panels, properties, preferences, and utilities into separate modules for non-trivial add-ons.
- Use
bl_infoorblender_manifest.tomlaccording to the Blender version and packaging target. - Keep UI labels concise and user-facing text translatable where appropriate.
API Usage
- Use
bpy.types.Operatorfor actions,bpy.types.Panelfor UI, andbpy.types.PropertyGroupfor grouped settings. - Define
bl_idname,bl_label, andbl_optionsexplicitly. - Validate context in
poll()before enabling operators. - Use
invoke()for interactive setup andexecute()for the actual operation. - Return
{'FINISHED'}or{'CANCELLED'}consistently. - Use dependency graph updates and evaluated objects when reading final scene state.
Data and Properties
- Register custom properties through
PropertyGroupclasses instead of loose global state. - Store add-on preferences in
AddonPreferences. - Use
PointerProperty,CollectionProperty, and typed properties with names and descriptions. - Clean up custom properties and handlers during
unregister().
Safety and Performance
- Do not run destructive scene operations without explicit user action.
- Avoid blocking UI work in modal operators; use timers or modal state machines for long operations.
- Batch mesh changes and use
bmeshwhen editing mesh data programmatically. - Avoid repeatedly scanning large scenes in draw methods.
- Keep file paths configurable and use Blender path utilities.
Testing and Debugging
- Test scripts in a clean Blender profile and a representative production scene.
- Add smoke tests that import the add-on, register it, run core operators, and unregister cleanly.
- Log actionable messages with
self.report()for user-facing operator feedback. - Keep version-specific API differences isolated behind helper functions.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 53 lines · 0 tokens per session scan A 92b9e9201680
blender-python-addon is a cursor rule published in the GitHub repository PatrickJS/awesome-cursorrules (40,914 stars, last pushed 4mo ago), licensed CC0-1.0. It costs nothing until one of its globs matches a file; then it loads 524 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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django-urls
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