Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Stramp/Lost-Mines-PhandelverWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/rules/stramp/lost-mines-phandelver/coding-standards)<a href="https://agentmods.dev/rules/stramp/lost-mines-phandelver/coding-standards"><img src="https://agentmods.dev/badge/rules/stramp/lost-mines-phandelver/coding-standards/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/rules/stramp/lost-mines-phandelver/coding-standards"><img src="https://agentmods.dev/badge/rules/stramp/lost-mines-phandelver/coding-standards.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00593 |
| Opus 5.5 | $0.00000 | $0.00237 |
| Sonnet 5.5 | $0.00000 | $0.00119 |
| Haiku 4.5 | $0.00000 | $0.00059 |
Grade A, and why
coding-standards scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Code Standards - Unreal Engine 5.7
Formatting
- ALWAYS use tab indentation (Unreal standard, not spaces)
- Maximum 120 characters per line
- Spaces around operators:
if (bIsActive && Health > 0) - Braces on same line for functions and classes:
void MyFunction() { // code } - Use spaces after commas:
TArray<int32> Array = {1, 2, 3};
Comments
- Use
//for single-line comments - Use
/* */for multi-line comments - ALWAYS document public functions with descriptive comments
- Explain "why" not "what" in complex comments
- Use
// TODO:for future tasks - Use
// FIXME:for known bugs
Code Organization
- Declare variables at the beginning of scope
- Group related functions
- Keep functions focused and small (ideally < 50 lines)
- ALWAYS use
constwhen appropriate:constin parameters that are not modifiedconstin methods that don't modify the objectconstin variables that don't change
Error Handling and Assertions
- check() - Assertion that breaks the game in debug (removed in Shipping)
check(PlayerController != nullptr); - ensure() - Check that logs but doesn't break the game
ensureMsgf(Health > 0, TEXT("Health should be positive")); - verify() - Similar to check but executes in all builds
- ensureAlways() - Similar to ensure but executes in all builds
- Return boolean values or error codes when appropriate
- ALWAYS log errors using
UE_LOG()with appropriate levels:UE_LOG(LogTemp, Error, TEXT("Failed to initialize: %s"), *ErrorMessage); UE_LOG(LogTemp, Warning, TEXT("Health is low: %f"), Health); UE_LOG(LogTemp, Log, TEXT("Player spawned"));
Log Levels
Error- Critical errors that prevent functioningWarning- Warnings about potential problemsLog- General informationVerbose- Detailed information (disabled by default)VeryVerbose- Very detailed information (disabled by default)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 72 lines · 0 tokens per session scan A f23ef9639db6
coding-standards is a cursor rule published in the GitHub repository Stramp/Lost-Mines-Phandelver (2 stars, last pushed 10mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 593 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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