genart-ops

genart-ops is a skill for Claude Code from 0xDarkMatter/claude-mods. It costs 125 tokens per session (2,475 once invoked), scanned A, original, MIT.

A creative-coding guide for generating artwork with code, including three-dimensional scenes, interactive sketches, SVG images, GPU shaders, and procedural patterns.

In plain words
What is it for?
Use it to build generative art with tools such as three.js, p5.js, SVG, or GLSL, including particle systems, noise, gradients, and procedural forms.
Why use it?
It helps choose the right drawing technology and algorithm for a visual effect instead of starting from unrelated examples.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is Application/game-scale three.js — GLTF asset pipelines, AnimationMixer, fixed-timestep game loops, physics (rapier/cannon-es), react-three-fiber, instancing/dis.

Part of the claude-mods plugin — 103 skills, 3 commands, 3 agents, 4 hooks shipped together

Good fit Use it to build generative art with tools such as three.js, p5.js, SVG, or GLSL, including particle systems, noise, gradients, and procedural forms.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/0xDarkMatter/claude-mods
agentmods
npx agentmods add skills/0xdarkmatter/claude-mods/genart-ops

Made for: Claude Code.

Or install claude-mods, the plugin that ships this one along with the rest of its 103 skills, 3 commands, 3 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for genart-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/genart-ops/github.svg)](https://agentmods.dev/skills/0xdarkmatter/claude-mods/genart-ops)
Your own site
<a href="https://agentmods.dev/skills/0xdarkmatter/claude-mods/genart-ops"><img src="https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/genart-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for genart-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/0xdarkmatter/claude-mods/genart-ops"><img src="https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/genart-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 125 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,475 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00125 $0.02475
Opus 5 $0.00063 $0.01238
Sonnet 5 $0.00025 $0.00495
Haiku 4.5 $0.00013 $0.00248

Measured 10d ago against content hash cf9fc979bf23, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

genart-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/genart-ops/SKILL.md · 160 lines

How it starts

The opening of the file, as written. The whole thing — 160 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Generative Art Operations

Practical patterns for creative coding and generative art. Covers three.js, p5.js, SVG generation, GLSL shaders, procedural algorithms, and color theory for computational aesthetics.

Color-ops handles CSS color, accessibility, and design tokens. This skill focuses on generative/procedural color techniques (palette algorithms, shader color, gradient interpolation in perceptual space).

Application/game-scale three.js — GLTF asset pipelines, AnimationMixer, fixed-timestep game loops, physics (rapier/cannon-es), react-three-fiber, instancing/disposal at scale — is threejs-ops. This skill owns the creative/shader side of three.js.

The detailed code, technique walkthroughs, and parameter tables live in the references below. This body holds the decisions: which surface, which algorithm, which color space, in what order.

Workflow & tool selection

Pick the rendering surface first — it determines everything downstream:

Goal Surface Reference
2D sketches, fast iteration, teaching p5.js (Canvas2D or WebGL) p5-sketches
3D scenes, camera, lighting, post-processing three.js threejs-scenes
Per-pixel fields, full-screen shaders, ray marching raw GLSL / WebGL fragment glsl-shaders
Resolution-independent vectors, plotter/print SVG svg-generation

Then generate content (CPU) and colorize it (perceptual space):

Need Algorithm family Reference
Organic texture, terrain, marble noise (value/simplex/FBM/domain-warp) procedural-algorithms
Even point distribution Poisson disk procedural-algorithms
Trees, fractals, self-similar curves L-systems procedural-algorithms
Emergent motion/patterns flow fields / cellular automata procedural-algorithms
Space partitioning Voronoi / Delaunay (d3-delaunay) procedural-algorithms
Tile worlds with adjacency rules wave function collapse procedural-algorithms
Palettes, gradients, harmonies OKLAB / OKLCH color-and-palettes

Read the full file on GitHub · 160 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 160 lines · 125 tokens per session scan A cf9fc979bf23

Subscribe to this mod's changes

genart-ops is a skill published in the GitHub repository 0xDarkMatter/claude-mods (35 stars, last pushed 18d ago), licensed MIT. It adds 125 tokens to every session and 2,475 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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