isometric-ops

isometric-ops is a skill for Claude Code from 0xDarkMatter/claude-mods. It costs 73 tokens per session (6,465 once invoked), scanned A, original, MIT.

A toolkit for creating isometric or dimetric graphics, where objects are shown at an angled view with consistent depth, for websites and games.

In plain words
What is it for?
It helps create tilesets, SVG and CSS graphics, Three.js scenes, pixel art, Blender renders, and game-engine tilemaps.
Why use it?
It brings the maths, drawing methods, and export steps for this angled style into one place, so you do not have to work them out separately.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is scaffolding lives in [`genart-ops`](../genart-ops/SKILL.md); app- and game-scale.

Part of the claude-mods plugin — 103 skills, 3 commands, 3 agents, 4 hooks shipped together

Good fit It helps create tilesets, SVG and CSS graphics, Three.js scenes, pixel art, Blender renders, and game-engine tilemaps.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/0xDarkMatter/claude-mods
agentmods
npx agentmods add skills/0xdarkmatter/claude-mods/isometric-ops

Made for: Claude Code.

Or install claude-mods, the plugin that ships this one along with the rest of its 103 skills, 3 commands, 3 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for isometric-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/isometric-ops.svg)](https://agentmods.dev/skills/0xdarkmatter/claude-mods/isometric-ops)
Your own site
<a href="https://agentmods.dev/skills/0xdarkmatter/claude-mods/isometric-ops"><img src="https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/isometric-ops.svg" alt="Measured on agentmods" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,465 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.06465
Opus 5 $0.00036 $0.03232
Sonnet 5 $0.00015 $0.01293
Haiku 4.5 $0.00007 $0.00647

Measured 8d ago against content hash 21ebdea7e994, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

isometric-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 6 executable files (assets/blender-iso-rig.py, scripts/check-iso-facts.py, scripts/iso-math.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/isometric-ops/SKILL.md · 320 lines

How it starts

The opening of the file, as written. The whole thing — 320 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Isometric Operations

Create, refine, compose, and export isometric illustrative assets for websites and games — end to end. This skill covers the exact projection math, the vector/CSS/SVG and three.js generation routes, the pixel-art and Blender pre-render pipelines, engine tilemap integration, the AI-generation-with-structure-control workflow, asset sourcing with licence discipline, and the companion iso-studio scene composer (a standalone app that grew out of this skill). Every constant is derived and machine-checked; every workflow is runnable; every claim is sourced in its reference file.

Boundary — what this skill does NOT own. General three.js / creative-coding scaffolding lives in genart-ops; app- and game-scale three.js (GLTF pipeline, react-three-fiber, InstancedMesh) lives in the threejs-ops skill. Colour science and perceptual (OKLCH) ramp construction live in color-ops. isometric-ops owns only the isometric delta — it cross-links those siblings, it never restates them. Detail lives in the reference files below: this router points, it does not duplicate.


1. The projection decision — always step zero

Choose the projection before you draw, generate, or model anything. This is not a deferrable stylistic preference: it fixes the grid math, the tile aspect ratio, the camera rig, and the anti-aliasing strategy for the entire pipeline downstream. Changing it later means re-cutting every asset.

Job Projection Ground-axis angle Tile / face rule Where
Web / vector illustration, diagrams, icons, hero art True isometric 30° (all three axes 120° apart) all axes foreshorten equally; smooth vector edges ignore pixel stepping projection-math.md §1, svg-vector-generation.md, css-isometric.md
Game tiles, tilemaps, sprite worlds, most "isometric" games 2:1 dimetric (commonly called isometric in games) 26.565° = arctan(1/2) integer 2px:1px steps tessellate; tileW = 2·tileH projection-math.md §2, coordinates-depth.md, engine-integration.md
Hand-placed / library pixel-art primitives (cubes, bricks, slopes) Pixel-neat 1:2 22.6° (obelisk.js pixel-dot pattern) 1:2 pixel dot stepping avoids staircasing at primitive-drawing level projection-math.md §7, pixel-art-workflow.md

Read the full file on GitHub · 320 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 320 lines · 73 tokens per session scan A 21ebdea7e994

Subscribe to this mod's changes

isometric-ops is a skill published in the GitHub repository 0xDarkMatter/claude-mods (33 stars, last pushed 16d ago), licensed MIT. It adds 73 tokens to every session and 6,465 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.