Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 0xhughs/director-skills --skill character-location-prop-biblegit clone --depth 1 https://github.com/0xhughs/director-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/0xhughs/director-skills/character-location-prop-bible)<a href="https://agentmods.dev/skills/0xhughs/director-skills/character-location-prop-bible"><img src="https://agentmods.dev/badge/skills/0xhughs/director-skills/character-location-prop-bible/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/0xhughs/director-skills/character-location-prop-bible"><img src="https://agentmods.dev/badge/skills/0xhughs/director-skills/character-location-prop-bible.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.00673 |
| Opus 5 | $0.00018 | $0.00336 |
| Sonnet 5 | $0.00007 | $0.00135 |
| Haiku 4.5 | $0.00004 | $0.00067 |
Grade A, and why
character-location-prop-bible scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.
character-location-prop-bible
When to use
- The user needs consistency across images, shots, scenes, or models.
- The user asks for a character bible, location bible, prop list, wardrobe continuity, style bible, or continuity checklist.
- The project is moving from idea/script into repeatable image/video generation.
When not to use
- The user only wants one disposable prompt with no continuity need.
- The task is pure model parameter research.
- The user asks for story structure without visual asset continuity.
Required inputs
- Project title or scene
- Existing descriptions or outputs
- Characters/locations/props/costumes to track
- Target visual style
Optional inputs
- Reference images
- Shot list
- Model-specific requirements
- Palette or genre anchors
- Version history
Workflow
- Create stable IDs for characters, locations, props, costumes, and style rules.
- Record immutable anchors: identity, silhouette, proportions, palette, materials, prop condition, location geography, and lighting baseline.
- Separate mutable state: emotion, wardrobe changes, damage, weather, time of day, prop position, and story-state changes.
- Create golden-image reference prompt entries for clean sheets before dramatic variants.
- After each generated output or script change, update only the changed fields and preserve a changelog note.
- Prepare a continuity packet for prompting: minimal anchors for each shot plus exclusions for drift-prone details.
Decision logic
- If a detail must never change, place it in immutable anchors.
- If a detail changes by scene, place it in state timeline.
- If two sources conflict, prefer the latest user-approved bible entry and log the conflict.
- If model transfer causes drift, route to model-adaptation and use reference-image workflows where supported.
Output formats
- Character profile
- Location profile
- Prop profile
- Costume profile
- Visual style bible
- Continuity checklist
- Reference asset index
- Golden image plan
- State timeline
What ships with it
14 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- checklists/continuity_checklist.md 262 B
- examples/character_continuity_update.md 436 B
- examples/location_continuity_update.md 401 B
- references/continuity_system.md 654 B
- references/golden_image_workflow.md 1.2 KB
- references/identity_anchors.md 494 B
- references/visual_bible_system.md 607 B
- templates/character_profile.md 301 B
- templates/continuity_checklist.md 345 B
- templates/costume_profile.md 205 B
- templates/location_profile.md 257 B
- templates/prop_profile.md 216 B
- templates/visual_style_bible.md 265 B
- tests/continuity_tests.md 192 B
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 82 lines · 37 tokens per session scan A 3aa7722fc494
character-location-prop-bible is a skill published in the GitHub repository 0xhughs/director-skills (8 stars, last pushed 3mo ago), licensed MIT. It adds 37 tokens to every session and 673 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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