Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jackterror/writers-room-story-engine --skill writers-room-story-enginegit clone --depth 1 https://github.com/jackterror/writers-room-story-engineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jackterror/writers-room-story-engine/writers-room-story-engine)<a href="https://agentmods.dev/skills/jackterror/writers-room-story-engine/writers-room-story-engine"><img src="https://agentmods.dev/badge/skills/jackterror/writers-room-story-engine/writers-room-story-engine/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jackterror/writers-room-story-engine/writers-room-story-engine"><img src="https://agentmods.dev/badge/skills/jackterror/writers-room-story-engine/writers-room-story-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.01120 |
| Opus 5.5 | $0.00024 | $0.00448 |
| Sonnet 5.5 | $0.00012 | $0.00224 |
| Haiku 4.5 | $0.00006 | $0.00112 |
Grade A, and why
writers-room-story-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 159 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Writers Room Story Engine
Use this skill as the primary orchestration layer for Writers Room Story Engine.
Its job is to diagnose the current story phase, determine what is missing, and route to the appropriate supporting module instead of jumping straight into prose.
Supporting modules
story-suite/designing-stories.mdstory-suite/creating-story-foundations.mdstory-suite/building-storyworlds.mdstory-suite/writing-story-scenes.mdstory-suite/revising-stories.md
Fallback
MEGA-SKILL.mdis the fallback one-file version for simplified testing or deployment.
Purpose
The Writers Room Story Engine skill should not jump straight into prose when no story exists yet.
It should work through stages:
- story foundation
- world support when needed
- scene writing
- revision
This skill should determine what exists, what is missing, and which supporting module should be used next.
Required behavior
1. Diagnose the current phase first
Before generating long-form output, determine:
- does a premise already exist?
- does a story core already exist?
- does an ending direction already exist?
- does a protagonist already exist?
- do major beats already exist?
- does the world need to be built or adapted?
- are scenes ready to draft?
- is there already a draft that needs revision?
2. Route to the correct skill
Use:
story-suite/designing-stories.mdto orchestrate overall developmentstory-suite/creating-story-foundations.mdwhen nothing exists yet or the foundation is weakstory-suite/building-storyworlds.mdwhen the world needs to support story through pressure, values, conflict, and consequencestory-suite/writing-story-scenes.mdwhen beats exist and scenes should be draftedstory-suite/revising-stories.mdwhen a story, outline, or draft is weak
3. Preserve stage discipline
Do not skip foundation work unless the user explicitly asks to skip it.
By default, foundation work should build:
- seed options
- story core
- ending direction
- protagonist engine
- Story Spine
- major beats
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 159 lines · 59 tokens per session scan A c6ce6280571b
writers-room-story-engine is a skill published in the GitHub repository jackterror/writers-room-story-engine (47 stars, last pushed 4mo ago), licensed MIT. It adds 59 tokens to every session and 1,120 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
writers-room-story-engine compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| writers-room-story-enginejackterror/writers-room-story-engine | Skill | 47 | 4mo ago | MIT | A | 59 | Claude Code, Codex |
| writers-room-story-engineAnusd6703/writers-room-story-engine | Skill | 4 | 24d ago | none | A | 84 | Claude Code, Codex |
| writers-room-story-engineAnusd6703/writers-room-story-engine | Skill | 4 | 24d ago | none | A | 59 | Claude Code, Codex |
| cangjie-skillkangarooking/cangjie-skill | Skill | 12k | 1mo ago | MIT | A | 143 | Claude Code, Codex |
| prompt-masternidhinjs/prompt-master | Skill | 16k | 15d ago | MIT | B | 78 | Claude Code, Codex |
| naval-almanackkangarooking/cangjie-skill | Skill | 12k | 1mo ago | MIT | A | 255 | Claude Code, Codex |
| decision-heuristicskangarooking/cangjie-skill | Skill | 12k | 1mo ago | MIT | A | 136 | Claude Code, Codex |