Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 0xhughs/director-skills --skill screenplay-and-scene-writinggit clone --depth 1 https://github.com/0xhughs/director-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/0xhughs/director-skills/screenplay-and-scene-writing)<a href="https://agentmods.dev/skills/0xhughs/director-skills/screenplay-and-scene-writing"><img src="https://agentmods.dev/badge/skills/0xhughs/director-skills/screenplay-and-scene-writing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/0xhughs/director-skills/screenplay-and-scene-writing"><img src="https://agentmods.dev/badge/skills/0xhughs/director-skills/screenplay-and-scene-writing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00711 |
| Opus 5 | $0.00018 | $0.00356 |
| Sonnet 5 | $0.00007 | $0.00142 |
| Haiku 4.5 | $0.00004 | $0.00071 |
Grade A, and why
screenplay-and-scene-writing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.
screenplay-and-scene-writing
When to use
- The user asks for screenplay pages, scene writing, dialogue, beats, pacing, emotional turns, or visual storytelling.
- The user provides a treatment, outline, scene purpose, or character conflict and wants it dramatized.
- The task is to revise a scene for clarity, subtext, tension, or cinematic action.
When not to use
- The user only needs shot list extraction from already final pages.
- The user asks for image/video model parameters.
- The user wants a full prose-fiction workflow rather than screenplay or scene design; route early concept work to
short-film-development.
Required inputs
- Scene purpose
- Characters present
- Location and time
- Before/after story state
- Desired tone or genre
Optional inputs
- Dialogue constraints
- Runtime/page target
- Visual bible anchors
- Specific format requirements, including Fountain
Workflow
- Define the scene transaction: who wants what, who resists, what changes.
- List beats as playable actions, not explanations.
- Choose the dominant point of view and what the audience knows at the start.
- Write action lines as visible and audible behavior with concise sensory detail.
- Write dialogue with subtext: characters pursue tactics, avoid saying the theme directly, and reveal pressure through choices.
- If the user needs importable screenplay text, output strict Fountain markup and keep camera/production notes outside the scene.
- Add an emotional turn and a final image or button that changes momentum.
- Revise for compression: remove repeated beats, expository greetings, and internal states that cannot be filmed.
Decision logic
- If dialogue carries exposition, convert part of it to behavior, prop use, interruption, or silence.
- If a beat cannot be shot, rewrite it as a visible action or sound.
- If the scene has no reversal, add discovery, choice, escalation, or cost.
- If prompts are a downstream goal, tag key visual anchors after the scene.
What ships with it
11 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- checklists/scene_quality_checklist.md 237 B
- examples/scene_to_screenplay_excerpt.md 472 B
- references/dialogue_and_subtext.md 467 B
- references/fountain_workflow.md 1.1 KB
- references/scene_construction.md 554 B
- references/screenplay_format.md 397 B
- templates/beat_sheet.md 162 B
- templates/dialogue_pass.md 156 B
- templates/fountain_scene.md 454 B
- templates/screenplay_scene.md 330 B
- tests/screenplay_scene_tests.md 251 B
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 82 lines · 36 tokens per session scan A 0004c3cd66ba
screenplay-and-scene-writing is a skill published in the GitHub repository 0xhughs/director-skills (8 stars, last pushed 3mo ago), licensed MIT. It adds 36 tokens to every session and 711 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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