Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 0xhughs/director-skills --skill shotlist-and-visual-breakdowngit clone --depth 1 https://github.com/0xhughs/director-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/0xhughs/director-skills/shotlist-and-visual-breakdown)<a href="https://agentmods.dev/skills/0xhughs/director-skills/shotlist-and-visual-breakdown"><img src="https://agentmods.dev/badge/skills/0xhughs/director-skills/shotlist-and-visual-breakdown/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/0xhughs/director-skills/shotlist-and-visual-breakdown"><img src="https://agentmods.dev/badge/skills/0xhughs/director-skills/shotlist-and-visual-breakdown.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00688 |
| Opus 5 | $0.00019 | $0.00344 |
| Sonnet 5 | $0.00008 | $0.00138 |
| Haiku 4.5 | $0.00004 | $0.00069 |
Grade A, and why
shotlist-and-visual-breakdown scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.
shotlist-and-visual-breakdown
When to use
- The user asks for a shot list, scene breakdown, storyboard plan, camera plan, production beat map, or asset list.
- The user provides script pages or a scene outline and wants image/video prompt inputs.
- The user needs continuity notes for characters, locations, props, wardrobe, blocking, or screen direction.
When not to use
- The user is still exploring the story premise and has no scene yet.
- The user only wants model-specific syntax conversion.
- The user wants a full production budget or call sheet.
Required inputs
- Scene text or outline
- Runtime/clip duration target
- Visual style or genre
- Continuity bible if available
Optional inputs
- Target model limits
- Aspect ratio
- Location/asset constraints
- Need for image prompts, video prompts, or both
Workflow
- Break the scene into story beats and visual beats.
- For each beat, assign shot purpose: geography, emotion, reveal, action, detail, transition, or continuity insert.
- Select shot scale, angle, lens feel, camera movement, lighting state, blocking, and production design anchors.
- Respect duration math: one clear action per short shot unless the target model supports multi-shot or extension workflows.
- Create continuity notes: eye lines, screen direction, wardrobe, prop state, weather, time of day, and emotional state.
- Create an asset list for characters, locations, props, costumes, reference images, sound cues, and keyframes.
- Prepare handoff rows for image and video prompting.
Decision logic
- If identity consistency matters, request or generate reference sheet prompts before video prompts.
- If the scene has complex motion, split into simpler shots rather than one overloaded prompt.
- If the target model supports first/last frames, mark shots that need keyframes.
- If dialogue is present, check line length against clip duration.
Output formats
- Shot list table
- Camera setup list
- Scene breakdown
- Asset list
- Continuity notes
- Image/video prompt handoff
What ships with it
10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- checklists/shotlist_quality_checklist.md 299 B
- examples/screenplay_scene_to_shot_list.md 622 B
- references/camera_plan.md 480 B
- references/production_breakdown.md 393 B
- references/shotlist_schema.md 453 B
- templates/asset_list.md 250 B
- templates/camera_plan.md 180 B
- templates/scene_breakdown.md 258 B
- templates/shot_list.md 244 B
- tests/screenplay_to_shotlist_tests.md 285 B
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 78 lines · 39 tokens per session scan A 7993a6e76abd
shotlist-and-visual-breakdown is a skill published in the GitHub repository 0xhughs/director-skills (8 stars, last pushed 3mo ago), licensed MIT. It adds 39 tokens to every session and 688 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
writers-room-story-engine
Orchestrates modular story development by diagnosing the current phase and routing to the right story skill for foundations, worldbuilding, scene writing, or revision. Use when building a story from scratch, improving an outline, strengthening narrative structure, or guiding story development in staged workflows.
happiness-skill
A Chinese-language guide to happiness based on reducing unmet wants, focusing on the present, and treating happiness as a trainable skill.
higgsfield-troubleshoot
Use when a Higgsfield generation fails, produces poor quality, looks wrong, doesn't match the prompt, or the user needs to fix or improve an output.
higgsfield-motion-design
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video…
setup-matt-pocock-skills
A setup skill that configures engineering skills for a repository, including its issue tracker, labels, and documentation layout. A repository is the project folder managed by version control.
frontend-design
A design guide for building polished web interfaces such as pages, dashboards, forms, navigation, and reusable UI components. It covers HTML, CSS, JavaScript, and common frontend frameworks.