shotlist-and-visual-breakdown

shotlist-and-visual-breakdown is a skill for Claude Code, Codex from 0xhughs/director-skills. It costs 39 tokens per session (688 once invoked), scanned A, original, MIT.

A planning method that turns a script, scene outline, or treatment into a detailed list of shots and production requirements.

In plain words
What is it for?
It helps define camera positions, shot sizes, movement, lighting, actor and prop continuity, story beats, assets, and prompts for a production.
Why use it?
It removes the guesswork from deciding how each scene should be filmed or prepared for image and video generation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps define camera positions, shot sizes, movement, lighting, actor and prop continuity, story beats, assets, and prompts for a production.

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Install with agentmods
npx agentmods add skills/0xhughs/director-skills/shotlist-and-visual-breakdown
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0xhughs/director-skills --skill shotlist-and-visual-breakdown
Clone the repo
git clone --depth 1 https://github.com/0xhughs/director-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shotlist-and-visual-breakdown

README.md
[![agentmods](https://agentmods.dev/badge/skills/0xhughs/director-skills/shotlist-and-visual-breakdown/github.svg)](https://agentmods.dev/skills/0xhughs/director-skills/shotlist-and-visual-breakdown)
Your own site
<a href="https://agentmods.dev/skills/0xhughs/director-skills/shotlist-and-visual-breakdown"><img src="https://agentmods.dev/badge/skills/0xhughs/director-skills/shotlist-and-visual-breakdown/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shotlist-and-visual-breakdown

Your own site · 80×15
<a href="https://agentmods.dev/skills/0xhughs/director-skills/shotlist-and-visual-breakdown"><img src="https://agentmods.dev/badge/skills/0xhughs/director-skills/shotlist-and-visual-breakdown.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 688 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00688
Opus 5 $0.00019 $0.00344
Sonnet 5 $0.00008 $0.00138
Haiku 4.5 $0.00004 $0.00069

Measured 12d ago against content hash 7993a6e76abd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

shotlist-and-visual-breakdown scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/shotlist-and-visual-breakdown/SKILL.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

shotlist-and-visual-breakdown

When to use

  • The user asks for a shot list, scene breakdown, storyboard plan, camera plan, production beat map, or asset list.
  • The user provides script pages or a scene outline and wants image/video prompt inputs.
  • The user needs continuity notes for characters, locations, props, wardrobe, blocking, or screen direction.

When not to use

  • The user is still exploring the story premise and has no scene yet.
  • The user only wants model-specific syntax conversion.
  • The user wants a full production budget or call sheet.

Required inputs

  • Scene text or outline
  • Runtime/clip duration target
  • Visual style or genre
  • Continuity bible if available

Optional inputs

  • Target model limits
  • Aspect ratio
  • Location/asset constraints
  • Need for image prompts, video prompts, or both

Workflow

  1. Break the scene into story beats and visual beats.
  2. For each beat, assign shot purpose: geography, emotion, reveal, action, detail, transition, or continuity insert.
  3. Select shot scale, angle, lens feel, camera movement, lighting state, blocking, and production design anchors.
  4. Respect duration math: one clear action per short shot unless the target model supports multi-shot or extension workflows.
  5. Create continuity notes: eye lines, screen direction, wardrobe, prop state, weather, time of day, and emotional state.
  6. Create an asset list for characters, locations, props, costumes, reference images, sound cues, and keyframes.
  7. Prepare handoff rows for image and video prompting.

Decision logic

  • If identity consistency matters, request or generate reference sheet prompts before video prompts.
  • If the scene has complex motion, split into simpler shots rather than one overloaded prompt.
  • If the target model supports first/last frames, mark shots that need keyframes.
  • If dialogue is present, check line length against clip duration.

Output formats

  • Shot list table
  • Camera setup list
  • Scene breakdown
  • Asset list
  • Continuity notes
  • Image/video prompt handoff

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 78 lines · 39 tokens per session scan A 7993a6e76abd

Subscribe to this mod's changes

shotlist-and-visual-breakdown is a skill published in the GitHub repository 0xhughs/director-skills (8 stars, last pushed 3mo ago), licensed MIT. It adds 39 tokens to every session and 688 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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