seedance-audio

seedance-audio is a skill for Claude Code from 1370998960-del/https-github.com-Emily2040-seedance-2.0. It costs 52 tokens per session (1,061 once invoked), scanned A, a copy of seedance-audio, MIT.

A guide for adding and troubleshooting audio in Seedance 2.0 videos. It covers dialogue, lip-sync, music, sound effects, ambience, and timing sound with visible action.

In plain words
What is it for?
Use it to plan spoken lines, voice references, lip-sync scenes, beat-based edits, sound layers, dubbing, stems, mixes, and delivery settings.
Why use it?
It helps keep sound aligned with the image and avoids common problems such as unclear speech, poor mouth matching, or audio and video drifting apart.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-audio
Any agent
npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-audio
Clone the repo
git clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-audio.svg)](https://agentmods.dev/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-audio)
Your own site
<a href="https://agentmods.dev/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-audio"><img src="https://agentmods.dev/badge/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-audio.svg" alt="Measured on agentmods" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,061 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01061
Opus 5 $0.00026 $0.00531
Sonnet 5 $0.00010 $0.00212
Haiku 4.5 $0.00005 $0.00106

Measured 6d ago against content hash cddbbc4363ec, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

seedance-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to seedance-audio — 16 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/seedance-audio/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-audio

Use this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt.

Load [ref:audio-guide] for how the audio model behaves, per-language dialogue capacity, the voice-reference lip-sync path, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load [ref:audio-post-delivery] when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance.

Intent

Half of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked - the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant.

Core Rules

Keep dialogue short, quote spoken lines, and assign every line to a named speaker. Prefer locked or stable framing for lip-sync. Remove head-turning, large face motion, extreme camera moves, or busy hand gestures while mouth accuracy matters. Treat [Audio1] as a rhythm, pacing, mood, voice-tone, or ambience reference unless the active platform documents exact playback behavior; on surfaces that accept a spoken-voice reference, field reports indicate an attached voice clip can drive lip-sync directly - the model syncs to your audio instead of synthesizing speech, the most reliable field-reported path for non-English dialogue, using only rights-cleared voice.

Reliability is probabilistic and language-dependent: field reports rank Mandarin strongest for lip-sync, English a close second, with Japanese, Korean, Russian, and others weaker. Keep non-English lines very short or use a voice reference, and budget retakes rather than promising a clean voiced take. See [ref:audio-guide] for the field-observed per-language dialogue-capacity table.

Read the full file on GitHub · 67 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 67 lines · 52 tokens per session scan A cddbbc4363ec

Subscribe to this mod's changes

seedance-audio is a skill published in the GitHub repository 1370998960-del/https-github.com-Emily2040-seedance-2.0 (235 stars, last pushed 2mo ago), licensed MIT. It adds 52 tokens to every session and 1,061 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to seedance-audio, differing in 16 lines, and is treated as a copy.

Related

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