seedance-audio

seedance-audio is a skill for Claude Code from LeoYeAI/seedance-skills. It costs 52 tokens per session (1,060 once invoked), scanned A, a copy of seedance-audio, MIT.

A guide for adding and coordinating sound in Seedance 2.0 videos. It covers spoken dialogue, matching mouth movement to speech, music, sound effects, room ambience, rhythm-based timing, and audio references.

In plain words
What is it for?
Use it to write short dialogue, assign lines to speakers, plan sound layers, match cuts or actions to music beats, and improve lip-sync. It also provides delivery guidance for stems, dubbing, loudness, mixing, and sync.
Why use it?
It prevents sound from being treated as an afterthought or from conflicting with the visible action. It also addresses common problems such as speech drifting out of sync and audio references competing with one another.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to write short dialogue, assign lines to speakers, plan sound layers, match cuts or actions to music beats, and improve lip-sync. It also provides delivery guidance for stems, dubbing, loudness, mixing, and sync.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/leoyeai/seedance-skills/seedance-audio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add LeoYeAI/seedance-skills --skill seedance-audio
Clone the repo
git clone --depth 1 https://github.com/LeoYeAI/seedance-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/leoyeai/seedance-skills/seedance-audio/github.svg)](https://agentmods.dev/skills/leoyeai/seedance-skills/seedance-audio)
Your own site
<a href="https://agentmods.dev/skills/leoyeai/seedance-skills/seedance-audio"><img src="https://agentmods.dev/badge/skills/leoyeai/seedance-skills/seedance-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/leoyeai/seedance-skills/seedance-audio"><img src="https://agentmods.dev/badge/skills/leoyeai/seedance-skills/seedance-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,060 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01060
Opus 5 $0.00026 $0.00530
Sonnet 5 $0.00010 $0.00212
Haiku 4.5 $0.00005 $0.00106

Measured 12d ago against content hash 3a5a906f9775, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

seedance-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to seedance-audio — 16 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/seedance-audio/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-audio

Use this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt.

Load [ref:audio-guide] for how the audio model behaves, per-language dialogue capacity, the voice-reference lip-sync path, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load [ref:audio-post-delivery] when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance.

Intent

Half of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked - the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant.

Core Rules

Keep dialogue short, quote spoken lines, and assign every line to a named speaker. Prefer locked or stable framing for lip-sync. Remove head-turning, large face motion, extreme camera moves, or busy hand gestures while mouth accuracy matters. Treat @Audio1 as a rhythm, pacing, mood, voice-tone, or ambience reference unless the active platform documents exact playback behavior; on surfaces that accept a spoken-voice reference, field reports indicate an attached voice clip can drive lip-sync directly: the model syncs to your audio instead of synthesizing speech - the most reliable field-reported path for non-English dialogue. Use only rights-cleared voices.

Reliability is probabilistic and language-dependent: field reports rank Mandarin strongest for lip-sync, English a close second, with Japanese, Korean, Russian, and others weaker. Keep non-English lines very short or use a voice reference, and budget retakes rather than promising a clean voiced take. See [ref:audio-guide] for the field-observed per-language dialogue-capacity table.

Read the full file on GitHub · 67 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 67 lines · 52 tokens per session scan A 3a5a906f9775

Subscribe to this mod's changes

seedance-audio is a skill published in the GitHub repository LeoYeAI/seedance-skills (39 stars, last pushed 2mo ago), licensed MIT. It adds 52 tokens to every session and 1,060 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to seedance-audio, differing in 16 lines, and is treated as a copy.

Related

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seedance-audio

This skill should be used when the user asks for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing.

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