Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-cameranpx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-cameragit clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-camera)<a href="https://agentmods.dev/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-camera"><img src="https://agentmods.dev/badge/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-camera.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.01043 |
| Opus 5 | $0.00029 | $0.00522 |
| Sonnet 5 | $0.00012 | $0.00209 |
| Haiku 4.5 | $0.00006 | $0.00104 |
Grade A, and why
seedance-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
88% identical to seedance-camera — 12 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
seedance-camera
Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.
Load [ref:quick-ref] for prompt assembly, [ref:cinematography-shot-language] for professional shot contracts, [ref:directing-engine] to derive the move from the scene's one intention so it reinforces light, performance, and sound instead of competing, and [ref:vocab/zh] or [ref:vocab/ru] when camera wording must be multilingual.
Intent
When a user asks about camera, they are really asking where the viewer's body stands and what the viewer is made to feel from there. Camera grammar is empathy mechanics: a push-in is leaning closer, a locked frame is holding your breath. Choose the move that puts the audience where the user's feeling lives.
Camera Contract
State: shot scale, angle, movement, speed, subject relationship, and endpoint. A prompt-ready camera phrase should be physically possible and tied to the subject's action.
| Need | Strong phrase | Avoid |
|---|---|---|
| Emotional realization | slow dolly-in from medium close-up to tight close-up as Character A lowers the envelope |
dramatic cinematic zoom |
| Product reveal | controlled slider move from silhouette to front three-quarter hero angle, ending on the label |
dynamic product camera |
| Scale | low-angle crane up from boots to skyline, ending behind the character's shoulder |
epic wide moving shot |
| Instability | subtle handheld shoulder camera, small breathing sway, subject kept centered |
shaky chaotic camera everywhere |
| Precision detail | locked macro shot, focus stays on the watch gears while the second hand clicks once |
cool close-up details |
Lens and Framing Anchors
Use lens anchors only when they improve direction: 24mm wide lens for spatial energy, 35mm natural street perspective, 50mm portrait compression, 85mm shallow close-up, or macro lens for material detail. Pair lens words with subject distance and motion; do not stack lens numbers as decoration.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 68 lines · 58 tokens per session scan A 8f644c3baedd
seedance-camera is a skill published in the GitHub repository 1370998960-del/https-github.com-Emily2040-seedance-2.0 (235 stars, last pushed 2mo ago), licensed MIT. It adds 58 tokens to every session and 1,043 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to seedance-camera, differing in 12 lines, and is treated as a copy.
Other skills, from other repositories
seedance-camera
This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.
seedance-camera
This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.
cinematic-script-writer
Create professional cinematic scripts for AI video generation with character consistency and cinematography knowledge. Use when the user wants to write a cinematic script, create story contexts with characters, generate image prompts for AI video tools (Midjourney, Sora, Veo), or needs cinematography guidance (camera…
seedance-camera
Specify camera movement, shot framing, multi-shot sequences, and anti-drift locks for Seedance 2.0. Covers dolly, crane, orbit, push-in, one-take, and storyboard reference methods. Use when writing camera instructions, shooting a scene with a specific angle or movement, or fixing a wandering or locked camera.
iot-camera-recon
Attack cameras via RTSP, ONVIF, Axis config when 554 open.
seedance-interview
This skill should be used when the user wants creative guidance, story development, scene planning, or a director interview to turn a Seedance 2.0 idea into a production-ready prompt - adapting to users who have no idea yet, a rough concept, or precise professional direction in shots, lenses, and blocking.