seedance-camera

seedance-camera is a skill for Claude Code from mrDesign-ww/vault-os. It costs 58 tokens per session (1,043 once invoked), scanned A, a copy of seedance-camera, MIT.

A camera-direction guide for Seedance 2.0. It explains how to specify shot size, angle, movement, speed, the subject's relationship to the camera, and the endpoint of a shot.

In plain words
What is it for?
Use it to direct framing, lenses, dolly moves, pans, tilts, push-ins, handheld shots, aerial views, macro shots, and one-take scenes.
Why use it?
It prevents prompts from combining conflicting camera movements and makes the viewer's position and intended movement clear.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to direct framing, lenses, dolly moves, pans, tilts, push-ins, handheld shots, aerial views, macro shots, and one-take scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrdesign-ww/vault-os/seedance-camera
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mrDesign-ww/vault-os --skill seedance-camera
Clone the repo
git clone --depth 1 https://github.com/mrDesign-ww/vault-os

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-camera

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-camera/github.svg)](https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-camera)
Your own site
<a href="https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-camera"><img src="https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-camera/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-camera

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-camera"><img src="https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,043 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.01043
Opus 5 $0.00029 $0.00522
Sonnet 5 $0.00012 $0.00209
Haiku 4.5 $0.00006 $0.00104

Measured 2d ago against content hash 9785dee77059, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

seedance-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to seedance-camera — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

shell/claude/skills/seedance-20/skills/seedance-camera/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-camera

Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.

Load [ref:quick-ref] for prompt assembly, [ref:cinematography-shot-language] for professional shot contracts, [ref:directing-engine] to derive the move from the scene's one intention so it reinforces light, performance, and sound instead of competing, and [ref:vocab/zh] or [ref:vocab/ru] when camera wording must be multilingual.

Intent

When a user asks about camera, they are really asking where the viewer's body stands and what the viewer is made to feel from there. Camera grammar is empathy mechanics: a push-in is leaning closer, a locked frame is holding your breath. Choose the move that puts the audience where the user's feeling lives.

Camera Contract

State: shot scale, angle, movement, speed, subject relationship, and endpoint. A prompt-ready camera phrase should be physically possible and tied to the subject's action.

Need Strong phrase Avoid
Emotional realization slow dolly-in from medium close-up to tight close-up as Character A lowers the envelope dramatic cinematic zoom
Product reveal controlled slider move from silhouette to front three-quarter hero angle, ending on the label dynamic product camera
Scale low-angle crane up from boots to skyline, ending behind the character's shoulder epic wide moving shot
Instability subtle handheld shoulder camera, small breathing sway, subject kept centered shaky chaotic camera everywhere
Precision detail locked macro shot, focus stays on the watch gears while the second hand clicks once cool close-up details

Lens and Framing Anchors

Use lens anchors only when they improve direction: 24mm wide lens for spatial energy, 35mm natural street perspective, 50mm portrait compression, 85mm shallow close-up, or macro lens for material detail. Pair lens words with subject distance and motion; do not stack lens numbers as decoration.

Read the full file on GitHub · 68 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 68 lines · 58 tokens per session scan A 9785dee77059

Subscribe to this mod's changes

seedance-camera is a skill published in the GitHub repository mrDesign-ww/vault-os (2 stars, last pushed 3d ago), licensed MIT. It adds 58 tokens to every session and 1,043 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to seedance-camera, differing in 8 lines, and is treated as a copy.

Related

Other skills, from other repositories

seedance-camera

This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.

Emily2040/seedance-2.0 · 58 tokens

seedance-camera

This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 58 tokens

seedance-camera

This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.

LeoYeAI/seedance-skills · 58 tokens

cinematic-script-writer

Create professional cinematic scripts for AI video generation with character consistency and cinematography knowledge. Use when the user wants to write a cinematic script, create story contexts with characters, generate image prompts for AI video tools (Midjourney, Sora, Veo), or needs cinematography guidance (camera…

praveenspeaks/cinematic-script-writer · 94 tokens

seedance-camera

Specify camera movement, shot framing, multi-shot sequences, and anti-drift locks for Seedance 2.0. Covers dolly, crane, orbit, push-in, one-take, and storyboard reference methods. Use when writing camera instructions, shooting a scene with a specific angle or movement, or fixing a wandering or locked camera.

Kingdaddy007/my-os · 72 tokens

seedance-prompt

This skill should be used when the user asks to write, improve, translate, compress, or debug a Seedance 2.0 video prompt; mentions T2V, I2V, V2V, R2V, camera direction, prompt quality, or provides reference assets for a production-ready prompt.

Emily2040/seedance-2.0 · 68 tokens