seedance-lighting

seedance-lighting is a skill for Claude Code from 1370998960-del/https-github.com-Emily2040-seedance-2.0. It costs 48 tokens per session (884 once invoked), scanned A, a copy of seedance-lighting, MIT.

Guidance for describing lighting in Seedance 2.0 video prompts through physical light sources, direction, color, shadows, reflections, and changes over time.

In plain words
What is it for?
Use it to plan lighting for scenes, atmospheres, times of day, weather, shadows, reflections, and mood transitions.
Why use it?
It turns vague mood words such as “cozy” or “lonely” into visible lighting decisions that a video tool can follow.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-lighting
Any agent
npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-lighting
Clone the repo
git clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-lighting

README.md
[![agentmods](https://agentmods.dev/badge/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-lighting.svg)](https://agentmods.dev/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-lighting)
Your own site
<a href="https://agentmods.dev/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-lighting"><img src="https://agentmods.dev/badge/skills/1370998960-del/https-github.com-emily2040-seedance-2.0/seedance-lighting.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 884 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.00884
Opus 5 $0.00024 $0.00442
Sonnet 5 $0.00010 $0.00177
Haiku 4.5 $0.00005 $0.00088

Measured 6d ago against content hash 2fdd2711f215, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

seedance-lighting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to seedance-lighting — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/seedance-lighting/SKILL.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-lighting

Lighting should describe physical sources and transitions, not abstract beauty. A useful lighting prompt tells the model where the light comes from, its color temperature, how shadows behave, what atmosphere catches the light, and whether the light changes during the clip.

Load [ref:color-pipeline-aces] when the user asks for ACES, HDR/SDR, show look, grade, LUT, CDL, product color, or professional color handoff. Load [ref:directing-engine] for lighting as emotion - ratio, key direction, color temperature, motivation, and light that changes with the dramatic turn - so the light expresses the scene's intention rather than just illuminating it.

Intent

When users say mood words, they are almost always asking for light. This skill's purpose is to take "cozy," "lonely," or "electric" and answer with a sun, a lamp, or a window - because that is where feeling physically lives in a frame. Give them their emotion back as a light source they can point to.

Lighting Contract

State: key source, direction, color temperature, atmosphere, shadow behavior, reflective behavior, and any transition.

Mood or task Prompt-ready lighting Why it works
Product luxury narrow warm strip light sweeps across brushed metal, black acrylic reflection remains clean Material and reflection are controlled.
Night drama warm practical lamp from frame left, blue moonlight rim on shoulders, soft hallway shadows Uses motivated sources.
Discovery door crack opens and a thin white beam widens across dust in the air Light changes with the action.
Food realism large soft window light from the right, gentle bounce on the plate, no harsh specular glare Keeps texture readable.
Storm atmosphere cool overcast daylight, intermittent lightning flashes briefly sharpen the silhouette Weather affects contrast.

Source Selection

Use practical lamps for interiors, intimacy, and visible motivation. Use window light for naturalism and food or lifestyle scenes. Use rim light when separation matters. Use hard light for noir, harsh sun, or graphic shadows. Use soft light for beauty, skin, product polish, and children or family scenes. Use moving light when the scene needs a visible change.

Read the full file on GitHub · 62 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 62 lines · 48 tokens per session scan A 2fdd2711f215

Subscribe to this mod's changes

seedance-lighting is a skill published in the GitHub repository 1370998960-del/https-github.com-Emily2040-seedance-2.0 (235 stars, last pushed 2mo ago), licensed MIT. It adds 48 tokens to every session and 884 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to seedance-lighting, differing in 8 lines, and is treated as a copy.

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