seedance-lighting

seedance-lighting is a skill for Claude Code from Emily2040/seedance-2.0. It costs 48 tokens per session (964 once invoked), scanned A, original, MIT.

A Seedance 2.0 video-generation guide for describing physical lighting, including sources, colour temperature, shadows, reflections, atmosphere, weather, and changes over time.

In plain words
What is it for?
Use it to plan time of day, practical lights, shadow behaviour, reflections, atmospheric light, colour transitions, and lighting-driven mood changes.
Why use it?
It converts broad mood words into visible lighting choices that a video model can render consistently.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to plan time of day, practical lights, shadow behaviour, reflections, atmospheric light, colour transitions, and lighting-driven mood changes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/emily2040/seedance-2.0/seedance-lighting
About the project

seedance-2.0 is an agent-driven production pipeline for creating AI films from text, images, videos, and references, including audio and platform-specific workflows. Filmmakers and creators use it to plan scenes and generate coherent prompts for Seedance-related tools, while the catalogue contains skills from that workflow.

Emily2040/seedance-2.0 · 7,260 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Emily2040/seedance-2.0 --skill seedance-lighting
Clone the repo
git clone --depth 1 https://github.com/Emily2040/seedance-2.0

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-lighting

README.md
[![agentmods](https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-lighting/github.svg)](https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-lighting)
Your own site
<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-lighting"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-lighting/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-lighting

Your own site · 80×15
<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-lighting"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-lighting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 964 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.00964
Opus 5 $0.00024 $0.00482
Sonnet 5 $0.00010 $0.00193
Haiku 4.5 $0.00005 $0.00096

Measured 11d ago against content hash def5981f5d9a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

seedance-lighting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

skills/seedance-lighting/SKILL.md · 64 lines

How it starts

The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-lighting

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Lighting should describe physical sources and transitions, not abstract beauty. A useful lighting prompt tells the model where the light comes from, its color temperature, how shadows behave, what atmosphere catches the light, and whether the light changes during the clip.

Load color-pipeline-aces when the user asks for ACES, HDR/SDR, show look, grade, LUT, CDL, product color, or professional color handoff. Load directing-engine for lighting as emotion - ratio, key direction, color temperature, motivation, and light that changes with the dramatic turn - so the light expresses the scene's intention rather than just illuminating it.

Intent

When users say mood words, they are almost always asking for light. This skill's purpose is to take "cozy," "lonely," or "electric" and answer with a sun, a lamp, or a window - because that is where feeling physically lives in a frame. Give them their emotion back as a light source they can point to.

Lighting Contract

State: key source, direction, color temperature, atmosphere, shadow behavior, reflective behavior, and any transition.

Mood or task Prompt-ready lighting Why it works
Product luxury narrow warm strip light sweeps across brushed metal, black acrylic reflection remains clean Material and reflection are controlled.
Night drama warm practical lamp from frame left, blue moonlight rim on shoulders, soft hallway shadows Uses motivated sources.
Discovery door crack opens and a thin white beam widens across dust in the air Light changes with the action.
Food realism large soft window light from the right, gentle bounce on the plate, no harsh specular glare Keeps texture readable.
Storm atmosphere cool overcast daylight, intermittent lightning flashes briefly sharpen the silhouette Weather affects contrast.

Read the full file on GitHub · 64 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 64 lines · 48 tokens per session scan A def5981f5d9a

Subscribe to this mod's changes

seedance-lighting is a skill published in the GitHub repository Emily2040/seedance-2.0 (7,260 stars, last pushed 3d ago), licensed MIT. It adds 48 tokens to every session and 964 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

seedance-lighting

This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 48 tokens

seedance-lighting

This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.

LeoYeAI/seedance-skills · 48 tokens

seedance-lighting

This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.

mrDesign-ww/vault-os · 48 tokens

seedance-lighting

Specify lighting, atmosphere, and light transitions for Seedance 2.0 prompts using named light sources, core parameters, and atmosphere contracts. Use when the scene needs a specific mood, time of day, or lighting style, or when lighting is flat, inconsistent across shots, or clipping.

Kingdaddy007/my-os · 63 tokens

dark-aesthetic-prompt

Generates a Flux prompt for dark, moody, or noir visual aesthetics — producing images with low-key lighting, shadow-dominant composition, and the specific atmospheric quality of noir cinema, gothic illustration, or dark editorial photography.

ur-grue/autopunk-media-skills · 52 tokens

seedance-interview

This skill should be used when the user has a vague Seedance 2.0 video idea and asks for creative guidance, story development, scene planning, a director interview, or help turning an undeveloped concept into a production-ready prompt, especially when the user has no film or storytelling background.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 64 tokens