ags-all-about-eac

ags-all-about-eac is a skill for Claude Code, Codex from 1llu50ry/mcp-gamehacking. It costs 41 tokens per session (260 once invoked), scanned A, original, MIT.

A reverse-engineering dossier about one captured build of Easy Anti-Cheat's Fortnite Windows kernel driver. It uses passive physical-memory captures and matching Windows kernel symbol layouts to document how the driver monitors system activity.

In plain words
What is it for?
Use it to study process, thread, image, registry, handle, file-system, device, and per-thread monitoring surfaces in that specific Easy Anti-Cheat build.
Why use it?
It gives anti-cheat and kernel researchers evidence-based documentation without including bypass or exploit instructions. The material helps explain which Windows events and system components the driver observes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to study process, thread, image, registry, handle, file-system, device, and per-thread monitoring surfaces in that specific Easy Anti-Cheat build.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/1llu50ry/mcp-gamehacking/ags-all-about-eac
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1llu50ry/mcp-gamehacking --skill ags-all-about-eac
Clone the repo
git clone --depth 1 https://github.com/1llu50ry/mcp-gamehacking

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ags-all-about-eac

README.md
[![agentmods](https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-all-about-eac/github.svg)](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-all-about-eac)
Your own site
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-all-about-eac"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-all-about-eac/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ags-all-about-eac

Your own site · 80×15
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-all-about-eac"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-all-about-eac.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 260 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00260
Opus 5.5 $0.00016 $0.00104
Sonnet 5.5 $0.00008 $0.00052
Haiku 4.5 $0.00004 $0.00026

Measured 2d ago against content hash 3f71b95c26e8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ags-all-about-eac scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ags-all-about-eac/SKILL.md · 17 lines

What it actually says

all about eac

Author: BishopTopG Source: mcp-gamehacking/skills/ags-all-about-eac

Description

This project is a memflow-only reverse engineering dossier that documents one exact Easy Anti-Cheat Fortnite kernel driver build captured from outside a Windows VM. Using passive physical-memory acquisitions and matched Windows kernel PDB layouts, it maps EAC's registered kernel surfaces including process, thread, and image callbacks, Object Manager handle policy, registry callbacks, a Filter Manager minifilter, device IPC, and private per-thread callback contexts. The repository packages narrative deep dives, technical appendices, and evidence-labeled claims with Python validation tooling and reproducible derivation rules that exclude bypass or exploit material. It is aimed at game security researchers, anti-cheat engineers, and Windows kernel reverse engineers studying how Easy Anti-Cheat monitors lifecycle, persistence, executable mapping, and platform state.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 17 lines · 41 tokens per session scan A 3f71b95c26e8

Subscribe to this mod's changes

ags-all-about-eac is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 41 tokens to every session and 260 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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