Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 2233admin/design-pipeline --skill build-vesperfall-review-assetsgit clone --depth 1 https://github.com/2233admin/design-pipelineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/2233admin/design-pipeline/build-vesperfall-review-assets)<a href="https://agentmods.dev/skills/2233admin/design-pipeline/build-vesperfall-review-assets"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/build-vesperfall-review-assets/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/build-vesperfall-review-assets"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/build-vesperfall-review-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00093 | $0.00729 |
| Opus 5 | $0.00046 | $0.00365 |
| Sonnet 5 | $0.00019 | $0.00146 |
| Haiku 4.5 | $0.00009 | $0.00073 |
Grade A, and why
build-vesperfall-review-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to build-vesperfall-review-assets — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Build Vesperfall Review Assets
Create one reviewable asset pair without confusing catalog media, imported files, procedural factories, and future contracts.
Workflow
- Inspect repository truth before choosing a model path.
- Locate shipped PNG, FBX, GLB, textures, runtime factories, and declared-but-missing paths.
- Prefer a shipped FBX/GLB when it is the actual runtime source.
- Use
$img2threejsonly when reconstructing from an image in code. Never relabel imported geometry as img2threejs. - Do not claim a GLB or texture exists because code declares a future URL.
- Produce the transparent catalog reference.
- Reuse or derive from the production portrait when it already matches the asset identity.
- Normalize catalog copies to 512×512 RGBA unless the project contract says otherwise.
- Keep transparent corners and avoid baked floor, halo, or shadow.
- Store project-bound output under
public/asset-catalog/<category>/.
- Build the live model preview.
- Put loading/model construction in a small asset-specific module.
- Preserve runtime provenance in
userData: source paths or factory, action count, sockets, and review-only status. - Attach equipment to named sockets. Keep materials, renderer, mixers, events, and animation frames disposable.
- Frame from measured bounds. Ground from foot/contact geometry, not the lowest weapon tip.
- Pair the catalog surfaces.
- Card/grid: transparent PNG only, with no canvas.
- Selected inspector: one live model canvas plus truthful format label.
- Add a button to an isolated preview or moveset route.
- Keep fallback media visible until WebGL/model loading is ready.
- Build the isolated review route.
- Expose the real action library when clips exist.
- Provide restart, pause/play, action selection, drag rotation, source paths, and provenance.
- For procedural motions, mark runtime, contract, and candidate actions separately.
- Validate before committing.
- Run
scripts/validate_pair.py <png> <model-source>. - Add inventory tests for exact paths, RGBA dimensions, preview kind, and route.
- Test every motion/contact point deterministically when grounding changes with animation.
- Run build, lint, full tests, and
git diff --check. - Use the Codex in-app browser only. Verify desktop and mobile, card PNG/no canvas, inspector model/one canvas, preview navigation, grounding, scroll, overflow, broken media, and console warnings/errors.
- Run
- Commit the narrow task and hand off its exact SHA before deployment reconciliation.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 56 lines · 93 tokens per session scan A 4fd07049c2c0
build-vesperfall-review-assets is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 8d ago), licensed MIT. It adds 93 tokens to every session and 729 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to build-vesperfall-review-assets, differing in 0 lines, and is treated as a copy.
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