glassmorphism

glassmorphism is a skill for Claude Code from 2233admin/design-pipeline. It costs 122 tokens per session (3,077 once invoked), scanned A, a copy of glassmorphism, MIT.

A guide to translucent interface panels with blurred backgrounds, bright edges, shadows, and optional refraction that makes the background appear to bend through them.

In plain words
What is it for?
Use it to build frosted cards, navigation bars, sidebars, modals, toolbars, login panels, hero sections, and glass-like hover or scroll effects.
Why use it?
It helps create layered interfaces that look like floating glass while keeping content readable over busy or photographic backgrounds.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the web-animation-skills plugin — 9 skills shipped together

Good fit Use it to build frosted cards, navigation bars, sidebars, modals, toolbars, login panels, hero sections, and glass-like hover or scroll effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/glassmorphism
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill glassmorphism
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Claude Code.

Or install web-animation-skills, the plugin that ships this one along with the rest of its 9 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for glassmorphism

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/glassmorphism/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/glassmorphism)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/glassmorphism"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/glassmorphism/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for glassmorphism

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/glassmorphism"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/glassmorphism.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 122 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,077 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00122 $0.03077
Opus 5 $0.00061 $0.01538
Sonnet 5 $0.00024 $0.00615
Haiku 4.5 $0.00012 $0.00308

Measured 6d ago against content hash 661240900f17, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

glassmorphism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to glassmorphism — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skill/references/iart-motion-skills/upstream/web-animation-skills/skills/glassmorphism/SKILL.md · 178 lines

How it starts

The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Glassmorphism (Frosted & Liquid Glass)

Translucent, frosted UI: panels you can see through, blurred so the backdrop reads as soft color, rimmed by a bright edge of light, floating on layered shadow. The 2026 "liquid glass" evolution adds refraction — the background visibly bends through the panel — plus moving specular highlights. The goal is depth and material, not just opacity.

When to use

  • Frosted cards, nav bars, sidebars, modals/dialogs, and toolbars over busy/photo backgrounds
  • Login/hero panels and overlays that should feel layered above the page
  • Apple-style "liquid glass" heroes: refracting, slowly churning surfaces with a specular sweep
  • Hover/scroll/enter motion on glass — frost deepening, highlight brightening, the panel lifting
  • Any place where content needs to read as floating glass while staying legible

The four ingredients of believable glass

Glass is never one property. Every panel needs all four, or it reads as a plain translucent box:

  1. Frostbackdrop-filter: blur() plus saturate() to keep backdrop color vivid through the blur.
  2. Translucency — a background with alpha (~0.08–0.18), never fully opaque, never fully clear.
  3. Edge of glass — a hairline border brighter than the fill, ideally a lit top-left → dim bottom-right highlight, so the rim catches light.
  4. Depth — layered box-shadow: an ambient drop shadow to float it, plus an inset top highlight and bottom shade to round the surface.
.glass {
  background: rgba(255, 255, 255, 0.12);
  backdrop-filter: blur(16px) saturate(160%);
  -webkit-backdrop-filter: blur(16px) saturate(160%); /* Safari needs the prefix */
  border-radius: 20px;
  border: 1px solid rgba(255, 255, 255, 0.25);
  box-shadow:
    0 8px 32px rgba(0, 0, 0, 0.25),     /* float */
    inset 0 1px 0 rgba(255, 255, 255, 0.35), /* top highlight */
    inset 0 -1px 0 rgba(0, 0, 0, 0.12);      /* bottom shade */
}

Frost tiers: light UI chrome blur(8–12px) / alpha 0.08–0.14; heavy modal/login blur(24–40px) / alpha 0.10–0.18. Dark glass: fill rgba(0,0,0,0.3), softer top highlight.

Read the full file on GitHub · 178 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 178 lines · 122 tokens per session scan A 661240900f17

Subscribe to this mod's changes

glassmorphism is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 7d ago), licensed MIT. It adds 122 tokens to every session and 3,077 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to glassmorphism, differing in 0 lines, and is treated as a copy.

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