Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 2233admin/design-pipeline --skill kinetic-typographygit clone --depth 1 https://github.com/2233admin/design-pipelineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/2233admin/design-pipeline/kinetic-typography)<a href="https://agentmods.dev/skills/2233admin/design-pipeline/kinetic-typography"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/kinetic-typography/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/kinetic-typography"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/kinetic-typography.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00095 | $0.02108 |
| Opus 5 | $0.00048 | $0.01054 |
| Sonnet 5 | $0.00019 | $0.00422 |
| Haiku 4.5 | $0.00010 | $0.00211 |
Grade A, and why
kinetic-typography scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to kinetic-typography — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Typography in Motion
Animate text expressively: splitting copy into lines/words/characters, staggering reveals, masking, blurring, morphing weight, and running text along a path. Produces runnable code for the web (CSS, GSAP, Framer Motion) and video (Remotion), plus an After Effects expression approach.
When to use
- Headline / tagline entrances and animated title cards.
- Lyric videos, caption/subtitle reveals, kinetic-typography pieces.
- Variable-font animation (weight, width, slant, optical size).
- Text-on-path, text stroke draw-on, and per-character morph effects.
Core workflow
1. Get static typography right first
Motion cannot rescue bad type. Before animating, lock line-height (1.1-1.2 for display headlines, 1.4-1.6 for body), tracking (tighten display by -1% to -3%, e.g. letter-spacing: -0.02em), alignment, and weight. Then split and animate.
2. Choose split granularity
- By line — calmest, most premium; best for multi-line paragraphs and elegant headlines.
- By word — energetic, good for taglines and lyric hits.
- By character — most kinetic/playful; risk of feeling busy on long copy. Reserve for short strings.
Tools: SplitType or GSAP SplitText on the web; .split('') / .split(' ') plus interpolate in Remotion; motion staggered children in Framer Motion.
Critical accessibility note: splitting into per-character spans destroys the text for screen readers and breaks copy-paste. Always set aria-label on the container with the full string and aria-hidden="true" on the split fragments.
3. Apply a reveal technique
The four workhorse reveals:
- Mask / clip reveal (most robust) — wrap each line in
overflow: hidden; animate the child fromtranslateY(100%)to0. The text wipes up from a hidden baseline. No blur artifacts, GPU-cheap, the industry-standard headline reveal. - Blur-in — animate
filter: blur(12px) -> blur(0)withopacity 0 -> 1. Soft, premium, "focus-pull" feel. Costlier to render; keep blur radius modest and prefer short durations. - Clip-path wipe — animate
clip-path: inset(0 100% 0 0)toinset(0 0 0 0)for a directional reveal without moving the glyphs. - Character stagger — split to chars, fade/translate each with a 20-40ms offset.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 157 lines · 95 tokens per session scan A 0e45dfdf8393
kinetic-typography is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 9d ago), licensed MIT. It adds 95 tokens to every session and 2,108 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to kinetic-typography, differing in 0 lines, and is treated as a copy.
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