kinetic-typography

kinetic-typography is a skill for Claude Code from iart-ai/kinetic-typography-skills. It costs 95 tokens per session (2,108 once invoked), scanned A, original, MIT.

A guide and code generator for making text move on screen, such as headlines, captions, lyrics, and title cards. It covers effects like revealing text by line, word, or character and changing a variable font's appearance over time.

In plain words
What is it for?
Use it for web animations with CSS, GSAP, or Framer Motion, video projects with Remotion, and After Effects text expressions.
Why use it?
It gives you established ways to plan and implement animated text without working out every timing, splitting, and masking detail yourself.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the kinetic-typography-skills plugin — 1 skill shipped together

Good fit Use it for web animations with CSS, GSAP, or Framer Motion, video projects with Remotion, and After Effects text expressions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/iart-ai/kinetic-typography-skills/kinetic-typography
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add iart-ai/kinetic-typography-skills --skill kinetic-typography
Clone the repo
git clone --depth 1 https://github.com/iart-ai/kinetic-typography-skills

Made for: Claude Code.

Or install kinetic-typography-skills, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for kinetic-typography

README.md
[![agentmods](https://agentmods.dev/badge/skills/iart-ai/kinetic-typography-skills/kinetic-typography/github.svg)](https://agentmods.dev/skills/iart-ai/kinetic-typography-skills/kinetic-typography)
Your own site
<a href="https://agentmods.dev/skills/iart-ai/kinetic-typography-skills/kinetic-typography"><img src="https://agentmods.dev/badge/skills/iart-ai/kinetic-typography-skills/kinetic-typography/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for kinetic-typography

Your own site · 80×15
<a href="https://agentmods.dev/skills/iart-ai/kinetic-typography-skills/kinetic-typography"><img src="https://agentmods.dev/badge/skills/iart-ai/kinetic-typography-skills/kinetic-typography.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,108 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 23 Jun 2026
  • Snyk pass 23 Jun 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.02108
Opus 5 $0.00048 $0.01054
Sonnet 5 $0.00019 $0.00422
Haiku 4.5 $0.00010 $0.00211

Measured 12d ago against content hash 0e45dfdf8393, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

kinetic-typography scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/kinetic-typography/SKILL.md · 157 lines

How it starts

The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Typography in Motion

Animate text expressively: splitting copy into lines/words/characters, staggering reveals, masking, blurring, morphing weight, and running text along a path. Produces runnable code for the web (CSS, GSAP, Framer Motion) and video (Remotion), plus an After Effects expression approach.

When to use

  • Headline / tagline entrances and animated title cards.
  • Lyric videos, caption/subtitle reveals, kinetic-typography pieces.
  • Variable-font animation (weight, width, slant, optical size).
  • Text-on-path, text stroke draw-on, and per-character morph effects.

Core workflow

1. Get static typography right first

Motion cannot rescue bad type. Before animating, lock line-height (1.1-1.2 for display headlines, 1.4-1.6 for body), tracking (tighten display by -1% to -3%, e.g. letter-spacing: -0.02em), alignment, and weight. Then split and animate.

2. Choose split granularity

  • By line — calmest, most premium; best for multi-line paragraphs and elegant headlines.
  • By word — energetic, good for taglines and lyric hits.
  • By character — most kinetic/playful; risk of feeling busy on long copy. Reserve for short strings.

Tools: SplitType or GSAP SplitText on the web; .split('') / .split(' ') plus interpolate in Remotion; motion staggered children in Framer Motion.

Critical accessibility note: splitting into per-character spans destroys the text for screen readers and breaks copy-paste. Always set aria-label on the container with the full string and aria-hidden="true" on the split fragments.

3. Apply a reveal technique

The four workhorse reveals:

  • Mask / clip reveal (most robust) — wrap each line in overflow: hidden; animate the child from translateY(100%) to 0. The text wipes up from a hidden baseline. No blur artifacts, GPU-cheap, the industry-standard headline reveal.
  • Blur-in — animate filter: blur(12px) -> blur(0) with opacity 0 -> 1. Soft, premium, "focus-pull" feel. Costlier to render; keep blur radius modest and prefer short durations.
  • Clip-path wipe — animate clip-path: inset(0 100% 0 0) to inset(0 0 0 0) for a directional reveal without moving the glyphs.
  • Character stagger — split to chars, fade/translate each with a 20-40ms offset.

Read the full file on GitHub · 157 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 157 lines · 95 tokens per session scan A 0e45dfdf8393

Subscribe to this mod's changes

kinetic-typography is a skill published in the GitHub repository iart-ai/kinetic-typography-skills (11 stars, last pushed 2mo ago), licensed MIT. It adds 95 tokens to every session and 2,108 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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