Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add iart-ai/motion-design-skills --skill motion-backgroundgit clone --depth 1 https://github.com/iart-ai/motion-design-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/iart-ai/motion-design-skills/motion-background)<a href="https://agentmods.dev/skills/iart-ai/motion-design-skills/motion-background"><img src="https://agentmods.dev/badge/skills/iart-ai/motion-design-skills/motion-background/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/iart-ai/motion-design-skills/motion-background"><img src="https://agentmods.dev/badge/skills/iart-ai/motion-design-skills/motion-background.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00090 | $0.03228 |
| Opus 5 | $0.00045 | $0.01614 |
| Sonnet 5 | $0.00018 | $0.00646 |
| Haiku 4.5 | $0.00009 | $0.00323 |
Grade A, and why
motion-background scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- motion-background — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 280 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion Background
Ambient, living backgrounds that sit behind content without stealing focus. The goal is subtle, seamlessly looping motion that stays readable and performant. This skill is self-contained: every technique below ships its own runnable code — CSS, GLSL, and canvas — with no external dependencies beyond Three.js where a shader is involved.
When to use
- Hero/landing background that subtly moves; section ambience.
- Login/splash/empty-state living backdrops.
- A gradient, mesh, aurora, shader, or particle/constellation field behind text or UI.
Pick an approach
| Look | Technique | Cost |
|---|---|---|
| Soft animated gradient/mesh | CSS gradients + keyframes | Cheapest, no JS |
| Flowing aurora / organic noise | GLSL fragment shader (Three.js full-screen quad) | GPU, moderate |
| Constellation / drifting dots | Canvas 2D particles | CPU, scales with count |
| Depth / parallax | Same shader/particles with mouse-driven offset | Moderate |
Default to CSS if a gradient suffices — it is the cheapest and most reliable. Use a shader for organic flowing color; use canvas particles for a constellation/network look.
Design rules
- Subtle: low contrast versus content, slow motion (long periods, 8–30s loops), nothing that competes with text.
- Readable: keep contrast for foreground text; add a scrim (
linear-gradientoverlay orbackdrop) if needed. - Seamless loop: drive motion with periodic functions so time wraps with no visible jump (see below).
- Respect motion preferences and battery: honor
prefers-reduced-motion, and pause when offscreen or the tab is hidden.
Core techniques (inlined, runnable)
1. Animated CSS mesh gradient (no JS)
Layered radial gradients whose positions drift. Animating background-position on a larger-than-viewport gradient loops seamlessly.
.bg {
position: fixed; inset: 0; z-index: -1;
background:
radial-gradient(40% 50% at 20% 30%, #5b8cff55, transparent 60%),
radial-gradient(45% 55% at 80% 20%, #b05bff55, transparent 60%),
radial-gradient(50% 60% at 50% 80%, #2de1c255, transparent 60%),
#0b0e1a;
background-size: 200% 200%;
animation: meshmove 24s ease-in-out infinite;
}
@keyframes meshmove {
0%, 100% { background-position: 0% 0%, 100% 0%, 50% 100%; }
50% { background-position: 30% 20%, 70% 30%, 60% 70%; }
}
@media (prefers-reduced-motion: reduce) {
.bg { animation: none; }
}
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 280 lines · 90 tokens per session scan A 2eeb78bb147d
motion-background is a skill published in the GitHub repository iart-ai/motion-design-skills (28 stars, last pushed 2mo ago), licensed MIT. It adds 90 tokens to every session and 3,228 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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