motion-design

motion-design is a skill for Claude Code, Codex from LottieFiles/motion-design-skill. It costs 82 tokens per session (3,371 once invoked), scanned A, original, MIT.

A guide for designing animations and transitions in user interfaces. It covers timing, speed changes, sequencing, and animation principles for buttons, pages, loading states, illustrations, and scrolling effects.

In plain words
What is it for?
Use it when planning interface feedback, micro-interactions, loading and error states, page transitions, scroll effects, or a consistent motion style for a brand.
Why use it?
It helps animations feel intentional and useful instead of distracting, confusing, or inconsistent.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when planning interface feedback, micro-interactions, loading and error states, page transitions, scroll effects, or a consistent motion style for a brand.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lottiefiles/motion-design-skill/motion-design
About the project

Motion Design Skill teaches AI coding agents how to plan interface animation using timing, easing, choreography, emotional intent, and animation principles adapted for user interfaces. It is for developers using systems such as CSS, Framer Motion, GSAP, Lottie, or springs to create UI motion and feedback effects.

LottieFiles/motion-design-skill · 1,544 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add LottieFiles/motion-design-skill --skill motion-design
Clone the repo
git clone --depth 1 https://github.com/LottieFiles/motion-design-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/lottiefiles/motion-design-skill/motion-design.svg)](https://agentmods.dev/skills/lottiefiles/motion-design-skill/motion-design)
Your own site
<a href="https://agentmods.dev/skills/lottiefiles/motion-design-skill/motion-design"><img src="https://agentmods.dev/badge/skills/lottiefiles/motion-design-skill/motion-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,371 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 13 Apr 2026
  • Snyk pass 13 Apr 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Memory Poisoning · line 117
    Skill manipulates agent memory, state, or stored context. Memory corruption can alter personality, override safety rules, or cause unpredictable behavior.
    Fix: Protect agent memory and state from modification by untrusted content. Use read-only memory for critical instructions and validate all state changes.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.03371
Opus 5 $0.00041 $0.01685
Sonnet 5 $0.00016 $0.00674
Haiku 4.5 $0.00008 $0.00337

Measured 8d ago against content hash 8729ecbc7e57, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

5 near-identical copies found in the catalogue:

skills/motion-design/SKILL.md · 316 lines

How it starts

The opening of the file, as written. The whole thing — 316 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Design Skill

When to Apply

Use this skill when:

  • Creating UI animations (buttons, cards, modals, page transitions)
  • Designing micro-interactions and feedback animations
  • Building loading, success, or error states
  • Animating illustrations or decorative elements
  • Planning scroll-triggered or progress-based animations
  • Establishing brand motion identity
  • Choreographing multi-element sequences

Decision tree:

  1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
  2. Does it express brand personality? → Motion Personality archetypes
  3. Does it tell a story or guide attention? → Disney principles + choreography
  4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

Quick Reference: 8-Step Checklist

Before creating any animation:

  1. Emotional target? — joy, calm, urgency, elegance
  2. Motion Personality? — Playful, Premium, Corporate, Energetic
  3. Primary property? — position, scale, rotation, opacity
  4. Duration? — see duration table below
  5. Easing family? — entrance=decelerate, exit=accelerate
  6. Hero element? — apply staging principles
  7. Secondary + ambient layers? — add richness
  8. 1/3 rules? — motion distance, simultaneous elements

Three Pillars (CRITICAL)

Every animation must satisfy three pillars before any technical decisions:

Pillar Question Drives
Emotional Intent What should the viewer FEEL? Easing, timing, amplitude
Visual Narrative What's the micro-story? Setup → Action → Resolution
Motion Craft How do we make it believable? Physics, secondary motion, paths

Three motion layers (flat animation = missing layers):

  • Primary: Main action the viewer follows
  • Secondary: Supporting richness (shadows, icons shifting)
  • Ambient: Background life (gradients, subtle pulses)

Deep dive: director/core-philosophy.md

Read the full file on GitHub · 316 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 316 lines · 82 tokens per session scan A 8729ecbc7e57

Subscribe to this mod's changes

motion-design is a skill published in the GitHub repository LottieFiles/motion-design-skill (1,544 stars, last pushed 3mo ago), licensed MIT. It adds 82 tokens to every session and 3,371 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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