GroundRules: Skill for Claude Code

.agents/archive/v3/skill_motion-design/SKILL.md

motion-design is a skill for Claude Code, Codex from chama-x/GroundRules. It costs 82 tokens per session (3,371 once invoked), scanned A, a copy of motion-design, MIT.

Guidance for designing animations and transitions in user interfaces, including timing, easing, choreography, loading states, feedback, and scroll-triggered effects. It connects motion choices to goals such as responsiveness, guidance, or brand expression.

In plain words
What is it for?
Use it when planning button feedback, card and modal transitions, page changes, loading or success states, animated illustrations, micro-interactions, and scroll-based motion.
Why use it?
It helps animations communicate what changed and where attention should go without feeling arbitrary. The process also encourages choosing an emotional tone, motion style, duration, and primary animated property.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is chama-x/GroundRules's own configuration. It tells Claude Code and Codex how to work on GroundRules itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything GroundRules configures →

Reuse

Borrowing it

Nothing to install: this file belongs to chama-x/GroundRules. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/chama-x/GroundRules/master/.agents/archive/v3/skill_motion-design/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/chama-x/GroundRules

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/chama-x/groundrules/skill_motion-design/github.svg)](https://agentmods.dev/skills/chama-x/groundrules/skill_motion-design)
Your own site
<a href="https://agentmods.dev/skills/chama-x/groundrules/skill_motion-design"><img src="https://agentmods.dev/badge/skills/chama-x/groundrules/skill_motion-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/chama-x/groundrules/skill_motion-design"><img src="https://agentmods.dev/badge/skills/chama-x/groundrules/skill_motion-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,371 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.03371
Opus 5.5 $0.00033 $0.01348
Sonnet 5.5 $0.00016 $0.00674
Haiku 4.5 $0.00008 $0.00337

Measured 1mo ago against content hash 8729ecbc7e57, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to motion-design — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/archive/v3/skill_motion-design/SKILL.md · 316 lines

How it starts

The opening of the file, as written. The whole thing — 316 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Design Skill

When to Apply

Use this skill when:

  • Creating UI animations (buttons, cards, modals, page transitions)
  • Designing micro-interactions and feedback animations
  • Building loading, success, or error states
  • Animating illustrations or decorative elements
  • Planning scroll-triggered or progress-based animations
  • Establishing brand motion identity
  • Choreographing multi-element sequences

Decision tree:

  1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
  2. Does it express brand personality? → Motion Personality archetypes
  3. Does it tell a story or guide attention? → Disney principles + choreography
  4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

Quick Reference: 8-Step Checklist

Before creating any animation:

  1. Emotional target? — joy, calm, urgency, elegance
  2. Motion Personality? — Playful, Premium, Corporate, Energetic
  3. Primary property? — position, scale, rotation, opacity
  4. Duration? — see duration table below
  5. Easing family? — entrance=decelerate, exit=accelerate
  6. Hero element? — apply staging principles
  7. Secondary + ambient layers? — add richness
  8. 1/3 rules? — motion distance, simultaneous elements

Three Pillars (CRITICAL)

Every animation must satisfy three pillars before any technical decisions:

Pillar Question Drives
Emotional Intent What should the viewer FEEL? Easing, timing, amplitude
Visual Narrative What's the micro-story? Setup → Action → Resolution
Motion Craft How do we make it believable? Physics, secondary motion, paths

Three motion layers (flat animation = missing layers):

  • Primary: Main action the viewer follows
  • Secondary: Supporting richness (shadows, icons shifting)
  • Ambient: Background life (gradients, subtle pulses)

Deep dive: director/core-philosophy.md

Read the full file on GitHub · 316 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 316 lines · 82 tokens per session scan A 8729ecbc7e57

Subscribe to this mod's changes

motion-design is a skill published in the GitHub repository chama-x/GroundRules (5 stars, last pushed 2mo ago), licensed MIT. It adds 82 tokens to every session and 3,371 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to motion-design, differing in 0 lines, and is treated as a copy.

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