feedback-states

feedback-states is a skill for Claude Code from 60fps-Design/plugin. It costs 94 tokens per session (1,882 once invoked), scanned A, original, MIT.

A design method for describing every state of one iOS feature while it works, including loading, saved data during refresh, success, empty results, errors, and retry. It covers what users see, feel, and read without changing code in the initial work.

In plain words
What is it for?
Use it to specify feedback for actions such as saving, sending, purchasing, searching, loading a screen, or refreshing data.
Why use it?
It prevents teams from designing only the successful outcome and leaving slow, empty, or failed cases unclear. It also helps distinguish different ways the same work can start.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 60fps plugin — 5 skills, 1 MCP server shipped together

Good fit Use it to specify feedback for actions such as saving, sending, purchasing, searching, loading a screen, or refreshing data.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/60fps-design/plugin/feedback-states
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 60fps-Design/plugin --skill feedback-states
Clone the repo
git clone --depth 1 https://github.com/60fps-Design/plugin

Made for: Claude Code.

Or install 60fps, the plugin that ships this one along with the rest of its 5 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for feedback-states

README.md
[![agentmods](https://agentmods.dev/badge/skills/60fps-design/plugin/feedback-states/github.svg)](https://agentmods.dev/skills/60fps-design/plugin/feedback-states)
Your own site
<a href="https://agentmods.dev/skills/60fps-design/plugin/feedback-states"><img src="https://agentmods.dev/badge/skills/60fps-design/plugin/feedback-states/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for feedback-states

Your own site · 80×15
<a href="https://agentmods.dev/skills/60fps-design/plugin/feedback-states"><img src="https://agentmods.dev/badge/skills/60fps-design/plugin/feedback-states.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,882 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.01882
Opus 5.5 $0.00038 $0.00753
Sonnet 5.5 $0.00019 $0.00376
Haiku 4.5 $0.00009 $0.00188

Measured 3d ago against content hash c34337952bef, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

feedback-states scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/feedback-states/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Feedback states

Every action that takes time has the same few states, and most apps only design the happy one. Your job is to take one feature, find every state it can be in, and make each one clear: what the user sees, how it moves, what they feel, and what it says. The 60fps library supplies real references.

Work on one feature or screen at a time: a save, a send, a purchase, a search, or how one screen loads its data. If the user did not name one, ask which. Do not change code until step 5.

1. Map the triggers and the states from the code

Read the feature's view and the code that does the work (the view model, the async function, the network call), plus any shared loading, error or freshness views and modifiers the app already has.

First list what starts the work, and every place it can start from (a button and a cell can both add the same thing, and two entry points are how races happen). A user action (a tap on Save) is one trigger. A screen load often has several: opening the screen, coming back to the app, a timer, changing a filter, pull to refresh, a Refresh or Try again button. Feedback differs by trigger, so keep them apart.

Then list every state the feature can actually reach, not just the ones it draws today:

  • Working, nothing to show yet: the first load, or a user action in progress. Note how long it can take: under a second, a few seconds, or longer.
  • Working, saved data on screen: showing what was there before while fresh data loads. For any data screen this is the most important state.
  • Success: it worked. Is there a next step, or does the user stay put?
  • Partial success: the main thing worked but a side effect failed (saved, but not exported).
  • Empty: it worked but there is nothing to show.
  • Error: it failed. Which errors are possible (offline, server, validation, permission), and is saved data still on screen?
  • Retry: what happens when they try again, and when that fails too.
  • Interrupted: they leave, background the app, change the filter, or tap again while it works.

Read the full file on GitHub · 132 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 132 lines · 94 tokens per session scan A c34337952bef

Subscribe to this mod's changes

feedback-states is a skill published in the GitHub repository 60fps-Design/plugin (1 stars, last pushed 3d ago), licensed MIT. It adds 94 tokens to every session and 1,882 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

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