find-animation-opportunities

find-animation-opportunities is a skill for Claude Code from 60fps-Design/plugin. It costs 95 tokens per session (1,923 once invoked), scanned A, original, MIT.

A review method for finding where motion and touch feedback would help in an iOS app, and where existing motion is confusing, excessive, or broken. It produces recommendations without changing the code.

In plain words
What is it for?
Use it to audit an iOS app's transitions, animations, haptics, and reduced-motion behaviour before making design or code changes.
Why use it?
It helps teams avoid adding animation everywhere or overlooking important feedback. It also explains which real app interactions could serve as references.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 60fps plugin — 5 skills, 1 MCP server shipped together

Good fit Use it to audit an iOS app's transitions, animations, haptics, and reduced-motion behaviour before making design or code changes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/60fps-design/plugin/find-animation-opportunities
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 60fps-Design/plugin --skill find-animation-opportunities
Clone the repo
git clone --depth 1 https://github.com/60fps-Design/plugin

Made for: Claude Code.

Or install 60fps, the plugin that ships this one along with the rest of its 5 skills, 1 MCP server.

Wrote this? Show the measurements

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README.md
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Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,923 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.01923
Opus 5.5 $0.00038 $0.00769
Sonnet 5.5 $0.00019 $0.00385
Haiku 4.5 $0.00010 $0.00192

Measured 3d ago against content hash 35334e5b43d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-animation-opportunities scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/find-animation-opportunities/SKILL.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find animation opportunities

Most apps do not need more animation. They need it in a few places that carry meaning, and nowhere else. Your job is to find those places in the user's code, say plainly what should stay still or be toned down, and back each recommendation with a real interaction from the 60fps library.

Motion here means visual motion AND haptics: both are part of how an app feels.

Do not change any code in this pass. The deliverable is a short report.

1. Take stock of the motion that is already there

Before looking for gaps, search the code for what the app already does: withAnimation, .animation(, .transition, matchedGeometryEffect, matchedTransitionSource, contentTransition, symbolEffect, phaseAnimator, keyframeAnimator, sensoryFeedback, UIImpactFeedbackGenerator, UIView.animate, and any reduce motion checks. On a big app this is a long list: group it by file and read the haptics and transitions first, they are where most problems hide.

Then say which kind of app this is:

  • Little motion. Most of the value is new opportunities.
  • Already rich. Say so at the top. The value is now the few gaps, motion that is broken, and motion that is overdone. Do not recommend what the app already does.

Note the app's tone from its existing motion and design: calm and restrained, or bold and playful. Every recommendation must match it.

2. Decide the scope

If the user named a screen or a feature, look only there. Otherwise cover the screens a user sees most: the root view and whatever it presents (tabs, overlays, sheets, the flows they open), plus widgets, Live Activities and other extensions, which are easy to forget. Widgets cannot run their own animations: the only motion there is a content transition when the timeline changes (rolling digits, a crossfade), so never suggest more. Read the state that drives a view too (@Observable models, view models, the code that assigns new data), not only the view: the fix is often where the state changes.

Read the full file on GitHub · 148 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 148 lines · 95 tokens per session scan A 35334e5b43d5

Subscribe to this mod's changes

find-animation-opportunities is a skill published in the GitHub repository 60fps-Design/plugin (1 stars, last pushed 3d ago), licensed MIT. It adds 95 tokens to every session and 1,923 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

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