motion-spec

motion-spec is a skill for Claude Code from 60fps-Design/plugin. It costs 86 tokens per session (1,587 once invoked), scanned A, original, MIT.

A developer handoff document for reproducing a real iOS interaction, with triggers, states, timing, motion curves, touch feedback, interruptions, and reduced-motion behaviour. It turns a visual reference into implementation details.

In plain words
What is it for?
Use it to document an animation or interaction so an iOS developer can build it consistently, including unusual interruptions and accessibility cases.
Why use it?
A video or phrase such as “make it feel like this” leaves developers to guess the order and timing. The spec records which values are measured and which are design judgement.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 60fps plugin — 5 skills, 1 MCP server shipped together

Good fit Use it to document an animation or interaction so an iOS developer can build it consistently, including unusual interruptions and accessibility cases.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/60fps-design/plugin/motion-spec
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 60fps-Design/plugin --skill motion-spec
Clone the repo
git clone --depth 1 https://github.com/60fps-Design/plugin

Made for: Claude Code.

Or install 60fps, the plugin that ships this one along with the rest of its 5 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-spec

README.md
[![agentmods](https://agentmods.dev/badge/skills/60fps-design/plugin/motion-spec/github.svg)](https://agentmods.dev/skills/60fps-design/plugin/motion-spec)
Your own site
<a href="https://agentmods.dev/skills/60fps-design/plugin/motion-spec"><img src="https://agentmods.dev/badge/skills/60fps-design/plugin/motion-spec/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-spec

Your own site · 80×15
<a href="https://agentmods.dev/skills/60fps-design/plugin/motion-spec"><img src="https://agentmods.dev/badge/skills/60fps-design/plugin/motion-spec.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,587 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.01587
Opus 5.5 $0.00034 $0.00635
Sonnet 5.5 $0.00017 $0.00317
Haiku 4.5 $0.00009 $0.00159

Measured 9d ago against content hash bf77354d71e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-spec scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-spec/SKILL.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion spec

A designer can point at a clip and say "like this". A developer needs numbers, order and edge cases. Your job is to turn one 60fps shot into a spec they can build from without guessing, and to be honest about which numbers are measured and which are judgement.

1. Find the shot

If the user gave a 60fps link or slug, use it. If they described it, call 60fps_search_shots. Go ahead with the top result when its summary clearly matches what they asked for. Stop and ask only when it does not, or when the top results are close and differ in a way that matters: then show the top three with one line each on how they differ.

If the shot holds several interactions (open, pick, confirm, a hint after), ask which one to spec, or spec each as its own numbered part.

Each breakdown and code call counts against the user's daily allowance, so do not fetch details for shots you are only comparing.

2. Read it

Call 60fps_get_motion_breakdown for the trigger, the start, transition and end states, why it works, the timing words (slow, medium, fast), easing, springiness, stagger, and the keyframe images. Look at the keyframes: they show the order of events and rough sizes, and they are a check on the code.

Call 60fps_get_motion_code for the numbers, and check its source:

  • generated: the generated field is a compile-checked recreation of this shot. Take every measured number from it. Ignore the response's animation, recipes and stagger_delay fields: those are generic starter values, and they disagree with the real timing.
  • recipes: there is no recreation of this shot, so nothing can be measured. The response's animation and stagger_delay are the tool's generic reading of the breakdown's timing words. You may use them, but only as suggestions under Recommendations.

Read the timing lines: withAnimation and .animation values, spring parameters, delays and sleeps, phaseAnimator or keyframeAnimator tracks, haptic calls, and how it handles Reduce Motion and interruption. A value is real only if a view actually reads it: a keyframe track or a state variable nothing uses animates nothing, so leave it out of the spec and list it under Code caveats. Check that each line does what its comment says.

Read the full file on GitHub · 115 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 115 lines · 86 tokens per session scan A bf77354d71e1

Subscribe to this mod's changes

motion-spec is a skill published in the GitHub repository 60fps-Design/plugin (1 stars, last pushed 9d ago), licensed MIT. It adds 86 tokens to every session and 1,587 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

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