motion-system

motion-system is a skill for Claude Code from 60fps-Design/plugin. It costs 88 tokens per session (2,315 once invoked), scanned A, original, MIT.

A plan for giving an iOS app a consistent set of animation timings, spring behaviours, and touch feedback values in one Swift file. It first examines the app's existing code and proposes the plan before changing call sites.

In plain words
What is it for?
Use it to define a common motion system for an iOS app and create the initial Motion.swift file after agreeing on the proposal.
Why use it?
It addresses inconsistent motion caused by many unrelated animation values and feedback choices across a codebase. The result is a shared reference for similar interactions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 60fps plugin — 5 skills, 1 MCP server shipped together

Good fit Use it to define a common motion system for an iOS app and create the initial Motion.swift file after agreeing on the proposal.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/60fps-design/plugin/motion-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 60fps-Design/plugin --skill motion-system
Clone the repo
git clone --depth 1 https://github.com/60fps-Design/plugin

Made for: Claude Code.

Or install 60fps, the plugin that ships this one along with the rest of its 5 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/60fps-design/plugin/motion-system/github.svg)](https://agentmods.dev/skills/60fps-design/plugin/motion-system)
Your own site
<a href="https://agentmods.dev/skills/60fps-design/plugin/motion-system"><img src="https://agentmods.dev/badge/skills/60fps-design/plugin/motion-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/60fps-design/plugin/motion-system"><img src="https://agentmods.dev/badge/skills/60fps-design/plugin/motion-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,315 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.02315
Opus 5.5 $0.00035 $0.00926
Sonnet 5.5 $0.00018 $0.00463
Haiku 4.5 $0.00009 $0.00231

Measured 3d ago against content hash a105af9f7b12, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-system/SKILL.md · 152 lines

How it starts

The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion system

An app feels like one app when the same kind of moment always moves the same way. Most codebases drift: a dozen durations, springs nobody could tell apart, a success haptic used for everything. Your job is to replace that drift with a few named values, grounded in the app's own best motion and in real apps from the 60fps library.

The deliverable is a proposal, then one new file. Do not edit existing call sites until the user agrees to the proposal.

1. Find the floor

Read the app target's IPHONEOS_DEPLOYMENT_TARGET. When the target sets its own value it overrides the project-wide one, in either direction. Look wherever the project defines it: the .xcodeproj, an XcodeGen project.yml, .xcconfig files, or Package.swift. Every API you propose must exist at that version. Note the Swift language mode and any default actor isolation setting too; you need them to compile in step 5.

2. Inventory what the app does now

Search the code for every motion value and everything timed against one:

  • Animations: withAnimation(, .animation(, .spring(, .interactiveSpring, .interpolatingSpring, .smooth, .snappy, .bouncy, .easeIn, .easeOut, .easeInOut, .linear, .default, duration:, .delay(, response:, dampingFraction:. A bare .smooth, .snappy or .bouncy is a value too (0.5 s by default), so count it.
  • Transitions and effects: .transition(, contentTransition, matchedGeometryEffect, matchedTransitionSource, phaseAnimator, keyframeAnimator, symbolEffect.
  • Timing coupled to animation: Task.sleep, asyncAfter, completion handlers. These are the riskiest to change: a sleep tuned to a 0.35 s animation breaks when the animation changes.
  • Haptics: sensoryFeedback, the UI...FeedbackGenerator classes, and the call sites of any wrapper the app has around them (a HapticManager with 50 call sites matters more than the class).
  • Reduce Motion: every way it is read (accessibilityReduceMotion, isReduceMotionEnabled).
  • Existing helpers: any Motion, Animation or haptics extension or manager.

Read the full file on GitHub · 152 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 152 lines · 88 tokens per session scan A a105af9f7b12

Subscribe to this mod's changes

motion-system is a skill published in the GitHub repository 60fps-Design/plugin (1 stars, last pushed 3d ago), licensed MIT. It adds 88 tokens to every session and 2,315 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

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