Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 62656456/ai-film-skills --skill horror-designgit clone --depth 1 https://github.com/62656456/ai-film-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/62656456/ai-film-skills/horror-design)<a href="https://agentmods.dev/skills/62656456/ai-film-skills/horror-design"><img src="https://agentmods.dev/badge/skills/62656456/ai-film-skills/horror-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/62656456/ai-film-skills/horror-design"><img src="https://agentmods.dev/badge/skills/62656456/ai-film-skills/horror-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00070 | $0.03054 |
| Opus 5 | $0.00035 | $0.01527 |
| Sonnet 5 | $0.00014 | $0.00611 |
| Haiku 4.5 | $0.00007 | $0.00305 |
Grade A, and why
horror-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.
恐怖类型视觉设计预设
独立执行细则:
references/COMMON-12-SECTION-PROTOCOL.md;色值来源:references/SOURCE-LEDGER.md。
0. 加载规则与映射表
确认当前任务需要此类型视觉参数 → 先执行本包画面关系判断 → 读第2–4节最小参数包 → 分镜/视频任务按需读第1、5–7、11节 → 挂接资产合同 → 按媒介使用10段式对应字段 → 第8节质检与第9节按成像方式选择负向 → 输出。映射:1→①④,2→⑤,3→②,4→⑦,5→③,6→⑥,7→①–⑩,8–9→质检/⑩,10→平台接口,11→⑧⑨。
设计、改写或诊断画面/提示词时,先读本包 电影画面关系判断,锁定画面命题、注意力和成像方式,再选预设;编号、来源或字段查询不必加载。色表、焦段、光比、饱和度和时间线均为可选起点,不覆盖用户锁定,也不代表原图实测参数。
1. 镜头语言预设 → ①④
| 任务 | 景别/焦段 | 构图 | 运动 |
|---|---|---|---|
| 关系/对话 | 可从MCU/CU、50–85mm起步,按关系与空间调整 | 平视、过肩或其他有目的的视点;轴线可追溯 | 按注意力和关系变化选择固定、单项或复合运镜 |
| 空间建立 | 可从EWS/WS、24–35mm起步,按空间信息调整 | 有用的尺度参照、纵深与遮挡 | 按揭示顺序选择固定、单项或复合运镜 |
| 信息变化 | 可从CU、65–100mm起步,按信息载体调整 | 主次注意力明确、遮挡可控 | 按信息出现时机选择运动与切点,不预定速度或方向 |
IF 对话 THEN 按人物关系、注意力和空间变化决定固定或运动;推、拉、绕行、变焦及复合运动须有明确目的与可执行路径;IF 建立 走廊、凶宅、地下空间、森林、病房、废墟 THEN 先给尺度和人物占比;IF 动作升级 THEN 比较连续调度与切镜能否清楚表达因果,再决定节拍;复杂运动写清起止、路径、速度、触发与衔接,不预设必须内切。禁止无依据的轴线漂移、无动机机位和错误高度关系。
2. 色彩八要素预设 → ⑤
预设依据与证据边界见本包 references/SOURCE-LEDGER.md;下表是恐怖片色彩关系的可选设计起点,并非经过逐项实测的类型定律。
| 主/辅/强调色 | 饱和度 | 光源 | 光比 | 区域分配 |
|---|---|---|---|---|
| 暗绿 #006400;暗青/黑;血红仅作为叙事反差(本包未锁定血红 Hex,不臆造) | 10–25%,反差色仅在惊吓节点出现 | 局部实用光、闪烁光源、黑位保留可读细节 | 按场景显式标 3:1/6:1/10:1 等 | 前景材质、中景主体、背景纵深分别指定 |
已有色值可从本包来源账本选择;用户锁定或新方案需要其他颜色时可另行设计,并标明属于设计选择。强调色按当前注意力与情绪关系分配;光色须有可解释的光源位置、遮挡和反射路径,光源可以在画外。
3. 场景色彩速查 + 空间结构模板 → ②
场景范围:走廊、凶宅、地下空间、森林、病房、废墟。
左侧:[固定建筑/遮挡/主光来源];中部:[人物关系/可通行区域];右侧:[出口、纵深或危险信息]。
前景:[遮挡/材质];中景:[Cxx、Sxx、Pxx];背景:[尺度锚点、雾或实用灯]。
人物锁定左右位置、身高、朝向和距离;Pxx 记录持有人、可见面、朝向与最终状态。
3.1 场景参数表
| 场景 | 主色 | 辅色 | 强调色 | 光源 | 色温 | 饱和 | 光比 | 情绪 |
|---|---|---|---|---|---|---|---|---|
| 走廊 | 暗绿 #006400 | 死白 | 局部白高光 | 闪烁顶灯 | 4200K | 15% | 12:1 | 预感 |
| 凶宅 | 暗青 | 灰绿 | 血红点缀 | 台灯/窗光 | 3200K | 15% | 10:1 | 不安 |
| 地下空间 | 暗灰 | 纯黑 | 应急红 | 火把/应急灯 | 2800K | 10% | 12:1 | 幽闭 |
| 森林 | 深绿 | 黑 | 冷白月光 | 月光/手电 | 4800K | 15% | 10:1 | 迷失 |
| 病房 | 死白 | 冷灰 | 暗红 | 荧光灯 | 5000K | 20% | 8:1 | 异样 |
| 废墟 | 尘灰 | 暗绿 #006400 | 手电白光 | 破口/手电 | 4300K | 15% | 8:1 | 绝望 |
空间模板仍遵循:左/中/右固定锚点 + 前/中/后景深 + 人物站位与高度关系 + Pxx 面向/状态。
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago Changed · +2 lines 900b0356154a
- 7d ago Changed 80a2efb78e28
- 12d ago First seen · 140 lines · 70 tokens per session scan A b172d0712ce8
horror-design is a skill published in the GitHub repository 62656456/ai-film-skills (17 stars, last pushed yesterday), licensed Apache-2.0. It adds 70 tokens to every session and 3,054 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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