Open Film Skills: 19 standalone Agent Skills for scripts, directing, storyboards, visual assets, prompts, and AI-video workflows across Codex and Claude Code.
Script-first visual direction for original hard-science-fiction worlds, scenes, film stills, visual bibles, CONTACT-SHEET batches, nonhuman organisms and alien ecologies, mecha, distinct humanoid combat-mecha families, megafauna, future equipment, weapons, cockpits, and future UI/HMI. Separate screenplay facts…
A production workflow for AI short dramas, animated stories, and plot-driven short videos. It turns story ideas into checked tasks for characters, scenes, props, camera shots, lighting, action, and image review.
A guide for turning a screenplay into an AI-video storyboard and complete video prompts. It first tracks the plot, character goals, emotions, movement, and space, then designs the shots.
A reference-image workflow for designing consistent fictional characters. It records appearance, materials, lighting, proportions, viewpoints, variations, and checks in an asset contract for later image or video work.
A visual-design guide for creating cyberpunk-style scenes, using defined camera choices, neon colours, lighting, space, movement, materials, and continuity rules.
A controlled workflow for saving verified, user-approved analysis results into a versioned knowledge layer, a collection of records that can be reviewed and updated over time.
A Chinese-language market-research workflow for film, short dramas, comic dramas, AI film, online animation, and story-based short videos. It uses recent verifiable data from governments, regulators, platforms, industry groups, company reports, and other authoritative sources.
A visual-design preset for epic scenes such as kingdoms, battlefields, deserts, palaces, and valleys, defining camera, colour, lighting, space, and continuity choices.
A visual-design preset for fantasy settings such as magical forests, castles, dragons, wizards, battlefields, and throne rooms. It defines observable camera, colour, space, movement, material, and continuity choices.
A visual design preset for horror scenes in films, games, or other visual work. It defines observable choices for camera shots, colors, lighting, spaces, movement, materials, and continuity.
A visual preset for noir-style scenes such as crime, mystery, espionage, detective, and gangster stories. It defines observable choices for camera shots, colours, lighting, space, movement, materials, and continuity.
Turn an approved script, scene, or story passage into a qualified, watchable AI-generated final video through autonomous script interpretation, directing, multi-shot storyboard design, prompt production, generation, editing, sound, full-playback review, and repair. Use when the user asks Codex to autonomously make…
A preset for designing reference images of props, meaning objects used in a scene or production. It records an object’s appearance, materials, dimensions, condition, views, ownership, orientation, and consistency rules.
A visual design preset for romance stories about love, intimacy, warmth, and confession. It defines camera choices, colours, spaces, movement, materials, and continuity rules.
A visual design preset for war stories involving battlefields, soldiers, military settings, and explosions. It defines camera choices, colours, spaces, movement, materials, and continuity rules.
A design workflow for planning and reviewing production web products. It covers visual identity, page structure, user experience, responsive layouts, accessibility, frontend structure, performance and security.
A visual design preset for wuxia, a Chinese martial-arts storytelling style involving wandering heroes, sword fighters, and kung fu. It defines camera choices, colours, spaces, movement, materials, and continuity rules.
A tool that turns written video prompts, shot descriptions, or storyboards into playable 3D blockout previews. A blockout uses simple shapes to show camera position, movement, scene depth, cuts, and timing before final video production.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: