wuxia-design

wuxia-design is a skill for Codex from 62656456/ai-film-skills. It costs 65 tokens per session (3,089 once invoked), scanned A, original, Apache-2.0.

A visual design preset for wuxia, a Chinese martial-arts storytelling style involving wandering heroes, sword fighters, and kung fu. It defines camera choices, colours, spaces, movement, materials, and continuity rules.

In plain words
What is it for?
It is for planning or generating wuxia scenes set in places such as bamboo forests, inns, deserts, rain-soaked streets, palaces, and mountain gates.
Why use it?
It removes the need to invent a consistent visual language for martial-arts scenes. It also helps keep shots, lighting, character positions, and props consistent.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit It is for planning or generating wuxia scenes set in places such as bamboo forests, inns, deserts, rain-soaked streets, palaces, and mountain gates.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/62656456/ai-film-skills/wuxia-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 62656456/ai-film-skills --skill wuxia-design
Clone the repo
git clone --depth 1 https://github.com/62656456/ai-film-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wuxia-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/62656456/ai-film-skills/wuxia-design/github.svg)](https://agentmods.dev/skills/62656456/ai-film-skills/wuxia-design)
Your own site
<a href="https://agentmods.dev/skills/62656456/ai-film-skills/wuxia-design"><img src="https://agentmods.dev/badge/skills/62656456/ai-film-skills/wuxia-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wuxia-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/62656456/ai-film-skills/wuxia-design"><img src="https://agentmods.dev/badge/skills/62656456/ai-film-skills/wuxia-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,089 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.03089
Opus 5 $0.00032 $0.01545
Sonnet 5 $0.00013 $0.00618
Haiku 4.5 $0.00006 $0.00309

Measured 4d ago against content hash 682bf2fd71fd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

wuxia-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/wuxia-design/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

武侠类型视觉设计预设

独立执行细则:references/COMMON-12-SECTION-PROTOCOL.md;色值来源:references/SOURCE-LEDGER.md

0. 加载规则与映射表

确认当前任务需要此类型视觉参数 → 先执行本包画面关系判断 → 读第2–4节最小参数包 → 分镜/视频任务按需读第1、5–7、11节 → 挂接资产合同 → 按媒介使用10段式对应字段 → 第8节质检与第9节按成像方式选择负向 → 输出。映射:1→①④,2→⑤,3→②,4→⑦,5→③,6→⑥,7→①–⑩,8–9→质检/⑩,10→平台接口,11→⑧⑨。

设计、改写或诊断画面/提示词时,先读本包 电影画面关系判断,锁定画面命题、注意力和成像方式,再选预设;编号、来源或字段查询不必加载。色表、焦段、光比、饱和度和时间线均为可选起点,不覆盖用户锁定,也不代表原图实测参数。

1. 镜头语言预设 → ①④

任务 景别/焦段 构图 运动
关系/对话 可从MCU/CU、50–85mm起步,按关系与空间调整 平视、过肩或其他有目的的视点;轴线可追溯 按注意力和关系变化选择固定、单项或复合运镜
空间建立 可从EWS/WS、24–35mm起步,按空间信息调整 有用的尺度参照、纵深与遮挡 按揭示顺序选择固定、单项或复合运镜
信息变化 可从CU、65–100mm起步,按信息载体调整 主次注意力明确、遮挡可控 按信息出现时机选择运动与切点,不预定速度或方向

IF 对话 THEN 按人物关系、注意力和空间变化决定固定或运动;推、拉、绕行、变焦及复合运动须有明确目的与可执行路径;IF 建立 竹林、客栈、大漠、雨巷、宫殿、山门 THEN 先给尺度和人物占比;IF 动作升级 THEN 比较连续调度与切镜能否清楚表达因果,再决定节拍;复杂运动写清起止、路径、速度、触发与衔接,不预设必须内切。禁止无依据的轴线漂移、无动机机位和错误高度关系。

2. 色彩八要素预设 → ⑤

预设依据与证据边界见本包 references/SOURCE-LEDGER.md;下表是武侠片色彩关系的可选设计起点,并非经过逐项实测的类型定律。

主/辅/强调色 饱和度 光源 光比 区域分配
赤 #DC143C、蓝 #1E90FF、白 #F5F5DC、绿 #2E8B57、黑 #0A0A0A;水墨灰、竹青、暖金 #D4A017 浓烈路由70–90%;水墨路由30–40% 自然漫射 5000K 或烛光;丝绸和水面必须受光 按场景显式标 3:1/6:1/10:1 等 前景材质、中景主体、背景纵深分别指定

已有色值可从本包来源账本选择;用户锁定或新方案需要其他颜色时可另行设计,并标明属于设计选择。强调色按当前注意力与情绪关系分配;光色须有可解释的光源位置、遮挡和反射路径,光源可以在画外。

3. 场景色彩速查 + 空间结构模板 → ②

场景范围:竹林、客栈、大漠、雨巷、宫殿、山门。

左侧:[固定建筑/遮挡/主光来源];中部:[人物关系/可通行区域];右侧:[出口、纵深或危险信息]。
前景:[遮挡/材质];中景:[Cxx、Sxx、Pxx];背景:[尺度锚点、雾或实用灯]。
人物锁定左右位置、身高、朝向和距离;Pxx 记录持有人、可见面、朝向与最终状态。

3.1 场景参数表

场景 主色 辅色 强调色 光源 色温 饱和 光比 情绪
竹林 竹青 水墨灰 暖金 #D4A017 逆光穿竹 5000K 35% 6:1 诗意
客栈 暖琥珀 深褐 赤 #DC143C 油灯/烛台 2700K 45% 6:1 试探
大漠 土黄 冷天蓝 赤 #DC143C 太阳直射 5500K 45% 5:1 苍凉
雨巷 冷灰 墨黑 灯笼红 灯笼/湿反射 3200K 30% 8:1 宿命
宫殿 分段纯色 墨黑 金 #D4A017 天窗/烛光 3200K 70% 10:1 权力
山门 白 #F5F5DC 竹青 黑 #0A0A0A 自然漫射 5000K 30% 4:1 清寂

Read the full file on GitHub · 142 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · +2 lines 682bf2fd71fd
  2. 7d ago Changed 51642350fbd5
  3. 12d ago First seen · 140 lines · 65 tokens per session scan A ff3e5158911f

Subscribe to this mod's changes

wuxia-design is a skill published in the GitHub repository 62656456/ai-film-skills (17 stars, last pushed yesterday), licensed Apache-2.0. It adds 65 tokens to every session and 3,089 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

seedance-20

This skill should be used when creating, improving, or troubleshooting Seedance 2.0 video on any surface — Dreamina, Jimeng, CapCut, Doubao, Volcengine/Ark, BytePlus, Runway's Seedance route, fal, or third-party provider/router surfaces such as EvoLink, OpenRouter, Kie.ai, PiAPI, LaoZhang, Runware, ModelsLab, AI/ML…

LeoYeAI/seedance-skills · 178 tokens

character-design

A design aid for creating and revising characters used in AI-generated images or video.

khanhhuyenngo985-sys/character-scene-design-skills · 117 tokens

wes-anderson-perspective

A visual storytelling framework based on Wes Anderson’s style, including symmetry, staged scenes, dry humour, strong colour palettes, and miniature-like compositions.

khanhhuyenngo985-sys/character-scene-design-skills · 284 tokens

genhasamu-perspective

A creative design framework based on Kenya Hara's minimalist approach. It helps an agent examine visual ideas through simplicity, everyday objects, materials, and the use of empty space.

khanhhuyenngo985-sys/character-scene-design-skills · 237 tokens

helmut-lang-perspective

A visual-design framework based on Helmut Lang’s minimalist fashion. It focuses on structure, technical materials, precise details, architecture, and the idea that design can be expressive without being obvious.

khanhhuyenngo985-sys/character-scene-design-skills · 234 tokens

kawakubo-perspective

A fashion and visual-design framework based on Rei Kawakubo and Comme des Garçons. It examines deconstruction, unusual shapes, black clothing, unfinished forms, and questions about the relationship between the body and clothing.

khanhhuyenngo985-sys/character-scene-design-skills · 254 tokens