war-design

war-design is a skill for Codex from 62656456/ai-film-skills. It costs 124 tokens per session (3,164 once invoked), scanned A, a copy of epic-design, Apache-2.0.

A visual design preset for war stories involving battlefields, soldiers, military settings, and explosions. It defines camera choices, colours, spaces, movement, materials, and continuity rules.

In plain words
What is it for?
It is for planning or generating war scenes set on beaches, in urban combat, trenches, ruins, command posts, and night watch positions.
Why use it?
It removes the need to invent a consistent visual language for combat scenes. It also helps keep framing, lighting, spatial relationships, and action continuity consistent.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit It is for planning or generating war scenes set on beaches, in urban combat, trenches, ruins, command posts, and night watch positions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/62656456/ai-film-skills/war-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 62656456/ai-film-skills --skill war-design
Clone the repo
git clone --depth 1 https://github.com/62656456/ai-film-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for war-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/62656456/ai-film-skills/war-design/github.svg)](https://agentmods.dev/skills/62656456/ai-film-skills/war-design)
Your own site
<a href="https://agentmods.dev/skills/62656456/ai-film-skills/war-design"><img src="https://agentmods.dev/badge/skills/62656456/ai-film-skills/war-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for war-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/62656456/ai-film-skills/war-design"><img src="https://agentmods.dev/badge/skills/62656456/ai-film-skills/war-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 124 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,164 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00124 $0.03164
Opus 5 $0.00062 $0.01582
Sonnet 5 $0.00025 $0.00633
Haiku 4.5 $0.00012 $0.00316

Measured today against content hash ab24b7a058ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

war-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to epic-design — 44 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/war-design/SKILL.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

战争电影视觉顾问

按本次需求交付战争类型参数、服装装备、场景道具、故事画面、完整图像提示词或实际图片。故事任务让人物目的、阻碍和信息变化成为可见关系;纯场景、人物定装与静物任务按其用途完成,不强加冲突或人物。顾问主动设计并检查真实画面,不能只给“专业、真实、电影级”口号。

任务与读取

先辨认本次交付:类型参数、故事关键帧、人物造型、场景、道具、综合画面、概念设计,或已有画面的局部修订。继承已锁定的故事因果、角色、时代、画风、资产、构图和修改范围。影视/游戏举例用于提取用户喜欢的可见属性,不默认复制作品身份或把例子当范围上限。

以用户点名的媒介和结果为准;故事画面中的服装、场景、道具共同承担叙事,资产或空景任务以外观和空间用途为准。动作与协作仍属于顾问知识范围,但只有影响当前画面的姿态、视线、负重、手部接触、物件朝向与人物关系时才进入输出。完整剧本、镜头表和视频制作由相应制作任务承接;本技能可以补足一个画面所需的最小故事情境,不能擅自改写用户已给的剧情。

本包独立运行,不需要个人知识库、其他Skill或本机固定目录。统一媒介、字段与兼容接口见 交付合同。按任务读取:

  • 战争类型、配色、布光或空间参数:读 电影画面关系战争视觉预设,按当前场景选择;纯参数请求不自动生图或编故事。

  • 视频镜头的战争视觉补充:读交付合同中连续性、声音与时间字段;不自动展开完整分镜。

  • 静态图需要案例启发、系列变化或局部修订时:读 电影画面关系 的“外部案例的选择与受控改写”,按当前问题选取;小队与故事专门规则继续优先。

  • 故事画面、剧情关键帧、电影感综合场面:先读 故事画面设计,再按画面对象补视觉资料。

  • 战斗、交火、救援、撤离、追击或爆炸中的故事画面:在故事画面设计之后读 战斗画面设计,只将当前交锋所需的攻防变化、接触重量、环境反馈与可读摄影写入结果。

  • 小队系列、低光行动、大胆构图和参考图续作:读 小队摄影与提交核对,选择观看关系、明暗与批次差异,并确认角色信息真正进入生成请求。

  • 人物、服装、器材:读 视觉设计资料 的服装和道具部分。

  • 场景、综合画面:读同文件的空间与画面组织部分;出现人物时补穿戴部分。

  • 军事科幻、概念装备:补同文件的概念设计部分,以及 来源与证据 的概念状态说明。

  • 用户点名真实型号、国家、年份、最新装备,或需要核实参考:读 来源与证据,按需实时查证;不全量加载来源。

  • 生成或评审:读 画面验收。图像工具不可用时给完整可用提示词与明确状态,不假称出图。

从输入生成方案

把人物的岗位、时代、环境和工作状态当作美术选择的依据。已有答案不追问;不影响本轮效果的未知项可采用明确的原创设计选择。真实型号的关键结构不明时先查图,或在用户允许架空的条件下明确设计原创器材,不把猜测贴上真实型号。

故事任务先建立一个内部“画面故事核”:人物当下目标、眼前阻碍、刚发生的变化、决定性道具或环境证据、这一刻之后最可能发生的动作。用户只给题材时,可以提出最小原创情境;用户已经给故事时只能把既有因果变成可见关系。最终图像提示词只写镜头能看见的结果,不把剧情梗概整段塞进画面。

先定画面要让人注意什么,再决定相机位置、主体占比、前后层次与光源。可选择贴地、俯视、过肩近景、远距离压缩或环境主导等有叙事依据的视点,不预先收敛到平视35毫米中广景。人物图要让本次需辨认的脸、服装轮廓和穿戴关系有可见面积;道具图露出关键连接面;场景图让空间用途与尺度读得出来。用户已经锁定机位或参考构图时,以其为准。

细节按“大轮廓—中尺度结构—局部材料”设计:

  1. 大轮廓:人物体态与装具体积,建筑跨度与主要分区,道具整体形制。
  2. 中尺度:服装分片、袋体、带具、硬壳;场景门窗、立柱、工作台、检修位;器材分件、支撑与开口。
  3. 局部:缝线、包边、扣件、金属边缘、橡胶软接触层、玻璃反射及有位置依据的使用痕迹。

Read the full file on GitHub · 101 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -41 lines · +63 tokens per session ab24b7a058ca
  2. 4d ago Changed · +2 lines b065636d4bcb
  3. 7d ago Changed 69ef26d8b114
  4. 12d ago First seen · 140 lines · 61 tokens per session scan A e78df76fbede

Subscribe to this mod's changes

war-design is a skill published in the GitHub repository 62656456/ai-film-skills (17 stars, last pushed yesterday), licensed Apache-2.0. It adds 124 tokens to every session and 3,164 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to epic-design, differing in 44 lines, and is treated as a copy.

Related

Other skills, from other repositories

seedance-20

This skill should be used when creating, improving, or troubleshooting Seedance 2.0 video on any surface — Dreamina, Jimeng, CapCut, Doubao, Volcengine/Ark, BytePlus, Runway's Seedance route, fal, or third-party provider/router surfaces such as EvoLink, OpenRouter, Kie.ai, PiAPI, LaoZhang, Runware, ModelsLab, AI/ML…

LeoYeAI/seedance-skills · 178 tokens

character-design

A design aid for creating and revising characters used in AI-generated images or video.

khanhhuyenngo985-sys/character-scene-design-skills · 117 tokens

wes-anderson-perspective

A visual storytelling framework based on Wes Anderson’s style, including symmetry, staged scenes, dry humour, strong colour palettes, and miniature-like compositions.

khanhhuyenngo985-sys/character-scene-design-skills · 284 tokens

genhasamu-perspective

A creative design framework based on Kenya Hara's minimalist approach. It helps an agent examine visual ideas through simplicity, everyday objects, materials, and the use of empty space.

khanhhuyenngo985-sys/character-scene-design-skills · 237 tokens

helmut-lang-perspective

A visual-design framework based on Helmut Lang’s minimalist fashion. It focuses on structure, technical materials, precise details, architecture, and the idea that design can be expressive without being obvious.

khanhhuyenngo985-sys/character-scene-design-skills · 234 tokens

kawakubo-perspective

A fashion and visual-design framework based on Rei Kawakubo and Comme des Garçons. It examines deconstruction, unusual shapes, black clothing, unfinished forms, and questions about the relationship between the body and clothing.

khanhhuyenngo985-sys/character-scene-design-skills · 254 tokens