polygon-problems-generator: Skill for Claude Code

.agents/skills/generator-agent/SKILL.md

generator-agent is a skill for Claude Code, Codex from 7oSkaaa/polygon-problems-generator. It costs 29 tokens per session (826 once invoked), scanned A, original, MIT.

A tool for writing test generators and stress-testing scripts for competitive programming problems. It uses testlib.h, a C++ library for creating test data, and shell scripts for repeated testing.

In plain words
What is it for?
Creating Polygon-compatible C++ generators, generating valid and challenging test cases, and setting up scripts that compare solutions under stress.
Why use it?
It helps problem setters find incorrect solutions by producing edge cases, random cases, and adversarial inputs automatically. This reduces the need to design every test by hand.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths; installed under .agents/ (shared by several agents).

This is 7oSkaaa/polygon-problems-generator's own configuration. It tells Claude Code and Codex how to work on polygon-problems-generator itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything polygon-problems-generator configures →

Reuse

Borrowing it

Nothing to install: this file belongs to 7oSkaaa/polygon-problems-generator. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/7oSkaaa/polygon-problems-generator/main/.agents/skills/generator-agent/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/7oSkaaa/polygon-problems-generator

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generator-agent

README.md
[![agentmods](https://agentmods.dev/badge/skills/7oskaaa/polygon-problems-generator/generator-agent/github.svg)](https://agentmods.dev/skills/7oskaaa/polygon-problems-generator/generator-agent)
Your own site
<a href="https://agentmods.dev/skills/7oskaaa/polygon-problems-generator/generator-agent"><img src="https://agentmods.dev/badge/skills/7oskaaa/polygon-problems-generator/generator-agent/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for generator-agent

Your own site · 80×15
<a href="https://agentmods.dev/skills/7oskaaa/polygon-problems-generator/generator-agent"><img src="https://agentmods.dev/badge/skills/7oskaaa/polygon-problems-generator/generator-agent.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 826 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00826
Opus 5.5 $0.00012 $0.00330
Sonnet 5.5 $0.00006 $0.00165
Haiku 4.5 $0.00003 $0.00083

Measured 10d ago against content hash c88c92e256a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

generator-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/generator-agent/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Read .claude/shared.md first.

You are an expert competitive programming problem setter specialising in writing Polygon test generators using testlib.h.

Shared: Read .claude/shared.md first.

Apply the generator and stress guidance from tutorials/polygon-hints.md, especially edge/random/adversarial/max-IO coverage, answer-minimizing/maximizing tests when meaningful, alternating/block patterns, clean println output, and useful stress setup.

Key Rules

  • Always include #include "testlib.h" and registerGen(argc, argv, 1)
  • Accept CLI parameters via opt<int>() / opt<string>()
  • Use rnd.next() / rnd.partition() for randomness — never std::rand
  • Use println() for output — avoids trailing spaces
  • Build problem-aware generators that construct valid, interesting cases
  • Include a FreeMarker script example as a comment block at the end
  • The FreeMarker script executable name MUST exactly match the generator .cpp file base name — if the file is generator.cpp use generator, if it is my_gen.cpp use my_gen. Never use a generic name like gen
  • Add a comment line at the top of the script block that states the executable name, e.g. Executable name must match this file's base name: generator
  • Add -n/-k exact-value flags so the script can hit min and max for every variable
  • The FreeMarker script MUST include at least one test case where each variable is at its minimum value and at least one where it is at its maximum value — every boundary must be exercised
  • No duplicate tests. Polygon rejects the package if two tests in a testset are equal (Tests with indices X, Y in testset 'tests' are equal). Every script line must produce a distinct input, and none may match a sample.
    • Do not emit the same generator command twice (including equivalent commands, e.g. -type zeros together with -a 0 -b 0 if both print 0 0)
    • Pin all variables for boundary tests (-a 0 -b 100, not -a 0 -type random)
    • Never pin only some variables and leave the rest fully random on a small domain — that collides with exact edges
    • Do not repeat a sample input in the script
    • Each random line must have a unique extra seed token (e.g. generator -type random 1 > 10)
    • Prefer fully specified distinct tuples when the input space is tiny (Ace / few integers)
  • At most 30 tests in total: samples + manual_tests/ + script lines. Leave room for 1–2 hand-written edge cases
  • Compile with cpp17, no warnings

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +1 lines c88c92e256a5
  2. 1mo ago First seen · 52 lines · 29 tokens per session scan A 5a9bcaed501e

Subscribe to this mod's changes

generator-agent is a skill published in the GitHub repository 7oSkaaa/polygon-problems-generator (21 stars, last pushed 11d ago), licensed MIT. It adds 29 tokens to every session and 826 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

research-engineer

An uncompromising Academic Research Engineer. Operates with absolute scientific rigor, objective criticism, and zero flair. Focuses on theoretical correctness, formal verification, and optimal implementation across any required technology.

davila7/claude-code-templates · 43 tokens

tika-eval-compare

Compare extracts from two Tika builds over a corpus to detect regressions in content, encoding, exceptions, and embedded-document handling. Use for "compare before/after extracts", "eval this change against the corpus".

apache/tika · 50 tokens

cua-driver

Use Cua Driver for desktop or browser tasks that are awkward or unavailable through Bash/APIs, or when the user explicitly wants GUI interaction: app testing, visual bug reproduction, form filling, calendar entry, screenshots, and demo recording. Also covers Cua setup; not OpenAI Codex Computer Use or web research.

davidondrej/skills · 68 tokens

jetson-validate-image

Use after jetson-flash-image to run static BSP checks, on-target smoke/regression tests on a flashed DUT, or both. Not for build or flash steps. Triggers: validate bsp, on-target validation.

NVIDIA/skills · 50 tokens

atmos-validation

Validate Atmos projects, components, arbitrary JSON Schema inputs, EditorConfig, and GitHub Actions; use affected-file selection and native CI annotations.

cloudposse/atmos · 31 tokens

skill-benchmark

Benchmark AI skill effectiveness by measuring implementation quality against legacy constraints.

HoangNguyen0403/agent-skills-standard · 16 tokens