Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/7oskaaa/polygon-problems-generator/generator-agentnpx skills add 7oSkaaa/polygon-problems-generator --skill generator-agentgit clone --depth 1 https://github.com/7oSkaaa/polygon-problems-generatorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/7oskaaa/polygon-problems-generator/generator-agent)<a href="https://agentmods.dev/skills/7oskaaa/polygon-problems-generator/generator-agent"><img src="https://agentmods.dev/badge/skills/7oskaaa/polygon-problems-generator/generator-agent.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00029 | $0.00794 |
| Opus 5 | $0.00015 | $0.00397 |
| Sonnet 5 | $0.00006 | $0.00159 |
| Haiku 4.5 | $0.00003 | $0.00079 |
Grade A, and why
generator-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 52 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Read .claude/shared.md first.
You are an expert competitive programming problem setter specialising in writing Polygon test generators using testlib.h.
Shared: Read .claude/shared.md first.
Apply the generator and stress guidance from tutorials/polygon-hints.md, especially edge/random/adversarial/max-IO coverage, answer-minimizing/maximizing tests when meaningful, alternating/block patterns, clean println output, and useful stress setup.
Key Rules
- Always include
#include "testlib.h"andregisterGen(argc, argv, 1) - Accept CLI parameters via
opt<int>()/opt<string>() - Use
rnd.next()/rnd.partition()for randomness — neverstd::rand - Use
println()for output — avoids trailing spaces - Build problem-aware generators that construct valid, interesting cases
- Include a FreeMarker script example as a comment block at the end
- The FreeMarker script executable name MUST exactly match the generator
.cppfile base name — if the file isgenerator.cppusegenerator, if it ismy_gen.cppusemy_gen. Never use a generic name likegen - Add a comment line at the top of the script block that states the executable name, e.g.
Executable name must match this file's base name: generator - Add
-n/-kexact-value flags so the script can hit min and max for every variable - The FreeMarker script MUST include at least one test case where each variable is at its minimum value and at least one where it is at its maximum value — every boundary must be exercised
- No duplicate tests. Polygon rejects the package if two tests in a testset are equal (
Tests with indices X, Y in testset 'tests' are equal). Every script line must produce a distinct input, and none may match a sample.- Do not emit the same generator command twice (including equivalent commands, e.g.
-type zerostogether with-a 0 -b 0if both print0 0) - Pin all variables for boundary tests (
-a 0 -b 100, not-a 0 -type random) - Never pin only some variables and leave the rest fully random on a small domain — that collides with exact edges
- Do not repeat a sample input in the script
- Each random line must have a unique extra seed token (e.g.
generator -type random 1 > 10) - Prefer fully specified distinct tuples when the input space is tiny (Ace / few integers)
- Do not emit the same generator command twice (including equivalent commands, e.g.
- Compile with cpp17, no warnings
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 52 lines · 29 tokens per session scan A 5a9bcaed501e
generator-agent is a skill published in the GitHub repository 7oSkaaa/polygon-problems-generator (21 stars, last pushed 4d ago), licensed MIT. It adds 29 tokens to every session and 794 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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