design

design is a skill for Claude Code from AbdurRafay2004/handoff. It costs 44 tokens per session (1,343 once invoked), scanned A, original, MIT.

A set of design guidelines for shaping code modules and the boundaries between them. A module is a piece of code with a defined way for other code to use it.

In plain words
What is it for?
Use it when designing or improving an interface, choosing where code should connect, making code more testable, or defining domain terms.
Why use it?
It gives developers shared terms and a way to make code easier to test, understand, and maintain. It helps prevent unclear boundaries and overly complicated interfaces.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the handoff plugin — 15 skills, 3 hooks shipped together

Good fit Use it when designing or improving an interface, choosing where code should connect, making code more testable, or defining domain terms.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abdurrafay2004/handoff/design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AbdurRafay2004/handoff --skill design
Clone the repo
git clone --depth 1 https://github.com/AbdurRafay2004/handoff

Made for: Claude Code.

Or install handoff, the plugin that ships this one along with the rest of its 15 skills, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design

README.md
[![agentmods](https://agentmods.dev/badge/skills/abdurrafay2004/handoff/design/github.svg)](https://agentmods.dev/skills/abdurrafay2004/handoff/design)
Your own site
<a href="https://agentmods.dev/skills/abdurrafay2004/handoff/design"><img src="https://agentmods.dev/badge/skills/abdurrafay2004/handoff/design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design

Your own site · 80×15
<a href="https://agentmods.dev/skills/abdurrafay2004/handoff/design"><img src="https://agentmods.dev/badge/skills/abdurrafay2004/handoff/design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,343 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.01343
Opus 5.5 $0.00018 $0.00537
Sonnet 5.5 $0.00009 $0.00269
Haiku 4.5 $0.00004 $0.00134

Measured 1mo ago against content hash a17869dee69a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design

Part of the Plan/Build phases — see the workflow skill for tiers and sequencing.

Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. The aim is leverage for callers, locality for maintainers, and testability for everyone. Mostly T2/T3 territory.

Glossary

Use these terms exactly — consistent language is the whole point.

Module — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.

Interface — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, performance characteristics. Avoid: API, signature (too narrow — type-level surface only).

Implementation — what's inside a module. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake).

Depth — leverage at the interface: how much behaviour a caller (or test) can exercise per unit of interface they must learn. Deep = lots of behaviour behind a small interface; shallow = interface nearly as complex as the implementation.

Seam (Michael Feathers) — a place where you can alter behaviour without editing in that place; where a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).

Adapter — a concrete thing satisfying an interface at a seam. Describes role, not substance.

Leverage — what callers get from depth: one implementation pays back across N call sites and M tests.

Locality — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place. Fix once, fixed everywhere.

Deep vs shallow

Deep (aim for this):            Shallow (avoid):
┌───────────────┐               ┌───────────────────────────────┐
│ Small interface│              │        Large interface        │
├───────────────┤               ├───────────────────────────────┤
│               │               │      Thin implementation      │
│ Deep implemen- │              └───────────────────────────────┘
│ tation        │
└───────────────┘

Read the full file on GitHub · 137 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 137 lines · 44 tokens per session scan A a17869dee69a

Subscribe to this mod's changes

design is a skill published in the GitHub repository AbdurRafay2004/handoff (4 stars, last pushed 10d ago), licensed MIT. It adds 44 tokens to every session and 1,343 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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